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# FModel | ||
[](https://github.com/iAmAsval/FModel/releases) | ||
[](https://github.com/iAmAsval/FModel/releases) | ||
[](https://github.com/iAmAsval/FModel/blob/master/LICENSE) | ||
[](https://twitter.com/AsvalFN) | ||
[](https://discord.gg/JmWvXKb) | ||
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### Prerequisites | ||
[.NET Framework 4.7.1](https://dotnet.microsoft.com/download/dotnet-framework/net471) | ||
### Download | ||
[](https://github.com/iAmAsval/FModel/releases/tag/2.2.2) | ||
[](https://github.com/iAmAsval/FModel/releases/tag/2.3) | ||
### How does it works | ||
**1.** Once you start the executable, you'll be asked to set your path to your Fortnite .PAK files. Meanwhile a `FModel` subfolder will be created in your `Documents` folder and it'll automatically download the latest version of the custom [Fortnite Asset Parser](https://github.com/SirWaddles/JohnWickParse) in this subfolder. | ||
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@@ -88,14 +88,14 @@ This project is mainly based on what [UModel](https://github.com/gildor2/UModel) | |
I'd highly suggest you to use [UModel](https://github.com/gildor2/UModel) instead if you wanna use something made professionnaly. | ||
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## TODO | ||
- [ ] STW Icons | ||
- [ ] Get new file content | ||
- [ ] Display support for .locres files + compare | ||
- [x] Code refactoring | ||
- [x] Multithreading | ||
- [x] Stop button | ||
- [x] Auto update | ||
- [x] CTRL F, CTRL G, CTRL I for jsonTextBox | ||
- [x] STW Icons | ||
- [x] Update Mode | ||
- [x] Search through PAKs | ||
- [x] Improve speed | ||
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