- Do as much in node-space in the world as possible.
- Minimize use of off-grid entities.
- Avoid encapsulating things in inventories, machines, GUIs.
- Crafting and transforming in-world.
- Minimal set of primitive composable functions.
- Each node should do one job (or one part of a job).
- Only include the most primitive, fungible components.
- Avoid redundant functionality, include fewest possible different elements.
- Complex emergent gameplay by combining simple nodes.
- Challenging and constrained gameplay.
- Limited inventories, very restricted item storage, e.g. one stack per node.
- Large, complex machines to design and build for resource transformations.
- Subtle environmental hazards, like deadfalls and pestilence.
- Rich, subtle interactions.
- Digging, placing, punching and battering.
- Different effects from different tools (including empty hand).
- Different faces of node may have different effects.
- Focus on puzzle-oriented single-player/cooperative gameplay.
- Avoid dependence on action, combat, PvP.
- Slow-moving hazards, players have a chance to think and plan.
- Acessible for slow reflexes, slow networks, mobile devices.
forked from Gerold55/WasteLands_Survival
-
Notifications
You must be signed in to change notification settings - Fork 0
An apocalyptic based game for MT.
License
9joshua/WasteLands_Survival
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
An apocalyptic based game for MT.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- Lua 100.0%