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no stasis on structs only protect from barrier
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APN-Pucky committed Mar 15, 2024
1 parent 90ddb90 commit ff73c34
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion sim.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2301,7 +2301,7 @@ inline void perform_skill<Skill::siege>(Field* fd, CardStatus* src, CardStatus*
_DEBUG_ASSERT(dst->m_card->m_type != CardType::commander);
unsigned siege_dmg = remove_absorption(fd,dst,s.x);
// structure should not have protect normally..., but let's allow it for barrier support
siege_dmg = safe_minus(siege_dmg, src->m_overloaded ? 0 : dst->protected_value());
siege_dmg = safe_minus(siege_dmg, src->m_overloaded ? 0 : dst->m_protected);
remove_hp(fd, dst, siege_dmg);
}

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