testrender: Implement basic displacement shader support #1898
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Description
Associate an (optional) displacement shader with each material. On startup, we execute the displacement for each face-vertex that has a valid displacement shader assigned.
Tests
Added a new test with a displaced sphere to show how this works.
Checklist:
already run clang-format v17 before submitting, I definitely will look at
the CI test that runs clang-format and fix anything that it highlights as
being nonconforming.