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Acepie committed Jun 29, 2024
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Expand Up @@ -24,7 +24,7 @@ A [gleam](https://gleam.run/) [rewrite](https://github.com/Acepie/GameAIBulletHe
- Enemy behaviors utilize behavior trees (patrolling until they spot the player, then chasing the player, and firing if within range)
- The player can jump over pits and enemies, but not over obstacles
- Pits instantly kill the player
- After getting hit, the player and enemies are briefly invulnerable to avoid continuous damage
- After getting hit, the player is briefly invulnerable to avoid continuous damage
- If the player kills all enemies in a room, they will be spawned in the next randomly-generated room

## Development
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