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To say, "strafehumping" a wall then jumping at the right moment let's you avoid the damage from the projectile. Noticed this while testing my map, having a narrow 64 units wide corridor with the shooter at the end. Inside the corridor I pressed my move left key (A) next to the wall to gain extra momentum and when the projectile was near I jumped while still holding the strafe key. (I made the corridor in a way it's impossible to actually jump over the projectile). The projectile hit me while I was airborne, but dealt no damage, just simply ceased with the sound and impact sprite.
Jumping and strafing without "humping" the wall, the projectile can hurt you.
The text was updated successfully, but these errors were encountered:
If you're seeing the projectile vanish on touch (e.g. an impact sprite/sound/trigger plays) this will mean there isn't a valid trace line between the projectile and hit entity.
Does armor damage work in this case? That doesn't depend on a trace line.
To say, "strafehumping" a wall then jumping at the right moment let's you avoid the damage from the projectile. Noticed this while testing my map, having a narrow 64 units wide corridor with the shooter at the end. Inside the corridor I pressed my move left key (A) next to the wall to gain extra momentum and when the projectile was near I jumped while still holding the strafe key. (I made the corridor in a way it's impossible to actually jump over the projectile). The projectile hit me while I was airborne, but dealt no damage, just simply ceased with the sound and impact sprite.
Jumping and strafing without "humping" the wall, the projectile can hurt you.
The text was updated successfully, but these errors were encountered: