Skip to content

Commit

Permalink
Update via upload
Browse files Browse the repository at this point in the history
  • Loading branch information
Adventurer13 authored Mar 9, 2020
1 parent eaeff7e commit 7b28fa2
Show file tree
Hide file tree
Showing 2 changed files with 45 additions and 4 deletions.
29 changes: 26 additions & 3 deletions About/About.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2,15 +2,38 @@

<name>Expanded Woodworking</name>
<author>ItchyFlea -> Qwynn -> Adventurer</author>
<packageId>Adventurer.ExpandWoodwork</packageId>
<url>https://ludeon.com/forums/index.php?topic=37650</url>
<supportedVersions>
<li>1.0</li>
<li>1.1</li>
</supportedVersions>
<description>An upgrade of Qwynn's Expanded Woodworking which was an update of ItchyFlea's Extended Woodworking. Each tree type now produces a unique wood specific to that tree. These new wood types can be converted into lumber and, like the base game metals, can be used to construct various furnitures, buildings, and other objects which are designated as 'Woody' in their stuff category.
<description>An upgrade of Qwynn's Expanded Woodworking which was an update of ItchyFlea's Extended Woodworking. Each tree type now produces a unique wood specific to that tree. These new wood types can be converted into lumber and, like the base game metals, can be used to construct various furnitures, buildings, and other objects which are designated as 'Woody' in their stuff category. Supports any starting scenario through using the crafting spot to make lumber.


Current Version: 1.0.1.6 (2019-12-29)
Current Version: 1.1.1.0 (2019-03-08)
Previous versions can be found on GitHub.
</description>

<incompatibleWith>
<li>TeflonJim.ExtendedWoodworking</li>
</incompatibleWith>
<loadBefore>
<li>fluffy.stuffedfloors</li>
<li>dismarzero.VGP.VGPVegetableGarden</li>
<li>dismarzero.VGP.VGPGardenDrinks</li>
<li>dismarzero.VGP.VGPGardenFabrics</li>
<li>dismarzero.VGP.VGPGardenFabricsSimplified</li>
<li>dismarzero.VGP.VGPGardenTools</li>
<li>dismarzero.VGP.XtraTreesandFlowers</li>
<li>Adventurer.ExpandWoodworkVGP</li>
</loadBefore>
<loadAfter>
<li>brrainz.harmony</li>
<li>Ludeon.RimWorld</li>
<li>Ludeon.RimWorld.Royalty</li>
<li>CETeam.CombatExtended</li>
<li>cucumpear.workbenches</li>
<li>Daniledman.DeCore</li>
</loadAfter>

</ModMetaData>
20 changes: 19 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,24 @@
# Change Log

**Current:** [v1.0.1.6](https://github.com/Adventurer13/ExpandedWoodworking/releases/tag/v1.0.1.6 )
**Current:** [v1.1.1.0](https://github.com/Adventurer13/ExpandedWoodworking/releases/tag/v1.1.1.0 )

## [1.1.1.0] - 2019-03-08
### New
- Assembly file using .NET Framework 4.7.2 and added UnityEngine.CoreModule as a reference.
- Folder structure separating versions 1.0 and 1.1 of Rimworld and using LoadFolders.xml for 1.1 and future versions.
- Add package Id: Adventurer.ExpandWoodwork and updated About.xml to work with the Auto-sort button.
- Modifications to log and lumber bases, workbenches, and wall to bring in-line with 1.1.
- Support for the compost barrel from Rainbeau's Fertile Fields in 1.0.
- Changed def WoodLog_Saguaro to WoodLog_Succulent in 1.1.

### Fixed
- Wood log base and pila patching for CE to be more similar to newer CE version in 1.0 (Thanks to Jinlan for base edits).
- Errors relating to outdoor penalty change with workbenches in 1.1.
- Errors relating to change of UnskilledLaborSpeed to GeneralLaborSpeed with recipes in 1.1.
- Label for wood types is now 'wood logs' instead of 'wood types'.
- Language files where labels/descriptions were changed.
- Vanilla patch within 1.1.
- Mod patches in 1.1. Included only those in which the respective mod is updated to 1.1.

## [1.0.1.6] - 2019-12-29
### New
Expand Down

0 comments on commit 7b28fa2

Please sign in to comment.