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Enable save menu (without function for now)
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Original file line number | Diff line number | Diff line change |
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/** | ||
* | ||
* @file filemenu.cpp | ||
* | ||
* Part of the OpenJazz project | ||
* | ||
* @par Licence: | ||
* Copyright (c) | ||
* | ||
* OpenJazz is distributed under the terms of | ||
* the GNU General Public License, version 2.0 | ||
* | ||
* @par Description: | ||
* Deals with the running of the menus used save and load a game. | ||
* | ||
*/ | ||
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#include "menu.h" | ||
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#include "io/controls.h" | ||
#include "io/gfx/font.h" | ||
#include "io/gfx/video.h" | ||
#include "io/sound.h" | ||
#include "jj1/save/jj1save.h" | ||
#include "loop.h" | ||
#include "util.h" | ||
#include <memory> | ||
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int FileMenu::main (bool forSaving, bool showCustom) { | ||
int x, y; | ||
int chosen = 0; | ||
std::unique_ptr<JJ1Save> save[4]; | ||
int options = showCustom ? 5 : 4; | ||
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// load save games | ||
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char* fileName = createString("SAVE.0"); | ||
for (int i = 0; i < 4; i++) { | ||
save[i] = std::make_unique<JJ1Save>(fileName); | ||
fileName[5]++; | ||
} | ||
delete[] fileName; | ||
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const char *loadGameOptions[5] = {save[0]->name, save[1]->name, save[2]->name, save[3]->name, "custom"}; | ||
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auto fileChosen = [&]() -> bool { | ||
if (chosen < 4 && !forSaving) { | ||
if(!save[chosen]->valid) { | ||
playSound(SE::WAIT); | ||
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return false; | ||
} | ||
} | ||
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playConfirmSound(); | ||
return true; | ||
}; | ||
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video.setPalette(menuPalette); | ||
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while (true) { | ||
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if (loop(NORMAL_LOOP) == E_QUIT) return E_QUIT; | ||
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if (controls.release(C_ESCAPE)) return E_RETURN; | ||
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if (controls.release(C_UP)) chosen = (chosen + options - 1) % options; | ||
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if (controls.release(C_DOWN)) chosen = (chosen + 1) % options; | ||
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if (controls.release(C_ENTER)) { | ||
if(fileChosen()) | ||
return chosen; | ||
} | ||
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if (controls.getCursor(x, y)) { | ||
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if ((x < 100) && (y >= canvasH - 12) && controls.wasCursorReleased()) return E_RETURN; | ||
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x -= canvasW >> 2; | ||
y -= (canvasH >> 1) - (options << 3); | ||
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if ((x >= 0) && (x < 256) && (y >= 0) && (y < (options << 4))) { | ||
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chosen = y >> 4; | ||
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if (controls.wasCursorReleased()) { | ||
if(fileChosen()) | ||
return chosen; | ||
} | ||
} | ||
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} | ||
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SDL_Delay(T_MENU_FRAME); | ||
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video.clearScreen(0); | ||
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fontmn2->showString(forSaving ? "SAVE GAME" : "LOAD GAME", canvasW >> 2, (canvasH >> 1) - (options << 3) - 32); | ||
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for (int i = 0; i < options; i++) { | ||
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if (i == chosen) fontmn2->mapPalette(240, 8, 114, 16); | ||
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fontmn2->showString(loadGameOptions[i], canvasW >> 2, | ||
(canvasH >> 1) + (i << 4) - (options << 3)); | ||
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if (i == chosen) fontmn2->restorePalette(); | ||
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} | ||
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showEscString(); | ||
} | ||
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return E_NONE; | ||
} |
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