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5. Utils

LLytho edited this page Jun 23, 2022 · 3 revisions

Utils

Inside the scene, Ponder provides a util object. This object contains some additional functions that can be used in the scene.

Grid

/**
 * Creates a new BlockPos at x, y, z.
 */
util.grid.at(x, y, z);

/**
 * Creates a new BlockPos at 0, 0, 0.
 */
util.grid.zero();

Vector

/**
 * Creates a new Vector at x, y, z or at the blockpos.
 */
util.vector.centerOf(x, y, z);
util.vector.centerOf(blockPos);

/**
 * Creates a new vector on top of x, y, z or the blockpos.
 */
util.vector.topOf(x, y, z);
util.vector.topOf(blockPos);

/**
 * Creates a new vector at the specified surface direction.
 */
util.vector.blockSurface(blockPos, direction);
util.vector.blockSurface(blockPos, direction, margin);

Selection

/**
 * Creates a selection of the whole structure.
 */
util.select.everywhere();

/**
 * Creates a selection at the given position.
 */
util.select.position(x, y, z);
util.select.position(blockPos);

/**
 * Creates a selection for the given area.
 */
util.select.fromTo(x1, y1, z1, x2, y2, z2);
util.select.fromTo(blockPos1, blockPos2);

/**
 * Creates a selection for the given x and y.
 */
util.select.column(x, y);

/**
 * Creates a selection for a layer at y.
 */
util.select.layer(y);
util.select.layers(y, height);

/**
 * Creates a selection from a blockPos with given size as vector.
 */
util.select.cubdoid(blockPos, vector);
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