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game instance controller WL header
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loliwut committed Sep 10, 2024
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# Game Instance Controller
# Game Instance Controller <div class="whitelisted" data-list="W"></div>
Adding this component enables team based gamemodes in your world.

### Teams
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* **Team Member Un Ready Event:** This is triggered when the player marks themselves as not ready, after marking themselves as ready.

### Properties
These are properties that controll all teams and game conditions.
These are properties that control all teams and game conditions.

+ **Balance Team Join** With this enabled, players joining will be assigned to the team of the least amount of players.
+ **Auto Balance Teams** With this enabled, players my get reassigned to a different team when new players join; regardless of their initial selection.
+ **Ready Percentage** The percentage of players that need to be marked as ready before the ready timer is activated.
+ **Ready Timer** After the ready percentage has been met, this is the time in seconds before the game starts.
+ **Game Controller Type**
- **Default** Score based gamemode
- **Combat System** Elemination based gamemode
- **Combat System** Elimination based gamemode
+ **Game Type**
- **Single** Each game is one round, as of game version 2024r176, Round Start and Round End Events will trigger alongside Game Start and Game End Events.
- **Rounds** Each game will consist of the amount of rounds specified in the Rounds To Win property.
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