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Updtated hearder whitelist indicators
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loliwut committed Sep 10, 2024
1 parent 7109d96 commit 7a9fcc7
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2 changes: 1 addition & 1 deletion docs/cck/components/aas-trigger-helper.md
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# CVR Advanced Avatar Trigger Helper <div class="whitelisted" data-list="AP"></div>
# CVR Advanced Avatar Trigger Helper <div class="whitelisted" data-list="A"></div>
This component allows triggering of an aas trigger form an animation of your main animator (e.g., gestures or emotes)

### Properties
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2 changes: 1 addition & 1 deletion docs/cck/components/aas-trigger.md
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# CVR Advanced Avatar Trigger <div class="whitelisted" data-list="AP"></div>
# CVR Advanced Avatar Trigger <div class="whitelisted" data-list="A"></div>
With this component you can modify your advanced avatar settings parameter values when a **[CVR Pointer](pointer.md)**
enters the indicated trigger area. Size and placement can be adjusted with the settings bellow.
The trigger area will move together with its parented armature bone or game object.
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2 changes: 1 addition & 1 deletion docs/cck/components/blitter.md
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# CVR Blitter <div class="whitelisted" data-list="W"></div>
# CVR Blitter <div class="whitelisted" data-list="AWP"></div>
Allows the use of Unity's [Graphics.Blit](https://docs.unity3d.com/ScriptReference/Graphics.Blit.html). This component
recommended for advanced users only.

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2 changes: 1 addition & 1 deletion docs/cck/components/custom-render-texture-updater.md
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# CVR Custom Render Texture Updater <div class="whitelisted" data-list="W"></div>
# CVR Custom Render Texture Updater <div class="whitelisted" data-list="AWP"></div>
Calls the update method once a frame for the selected [Custom Render Texture](https://docs.unity3d.com/Manual/class-CustomRenderTexture.html).
2 changes: 1 addition & 1 deletion docs/cck/components/global-material-property-updater.md
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# CVR Global Material Property Updater <div class="whitelisted" data-list="P"></div>
# CVR Global Material Property Updater <div class="whitelisted" data-list="WP"></div>
Updates a material property globally. This means it will change the value for every e.g. mesh or component that
uses this material.

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2 changes: 1 addition & 1 deletion docs/cck/components/haptic-chest-area.md
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# CVR Haptic Chest Area <div class="whitelisted" data-list="AP"></div>
# CVR Haptic Chest Area <div class="whitelisted" data-list="AWP"></div>
This component allows you to configure your chest haptics area for your avatar.

The chest haptic area has 20 trigger points on both front and back side. This translates to the 40 trigger points on
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2 changes: 1 addition & 1 deletion docs/cck/components/material-driver.md
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# CVR Material Driver <div class="whitelisted" data-list="AP"></div>
# CVR Material Driver <div class="whitelisted" data-list="AWP"></div>
With this component you can set specific [Material](https://docs.unity3d.com/ScriptReference/Material.html) properties on [Renderer's](https://docs.unity3d.com/ScriptReference/Renderer.html).
This means you can e.g., animate a mesh with multiple materials using the same shader, but target one specific material.

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2 changes: 1 addition & 1 deletion docs/cck/components/material-updater.md
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# CVR Material Updater <div class="whitelisted" data-list="AP"></div>
# CVR Material Updater <div class="whitelisted" data-list="AWP"></div>
Sets properties as vectors on the material `_CVR_Velocity` and `_CVR_Angular_Velocity`.
Shaders can make use of these properties.
The component searches for a [Renderer](https://docs.unity3d.com/ScriptReference/Renderer.html) on the same game object, this is needed as it will use the material assigned to the renderer.
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2 changes: 1 addition & 1 deletion docs/cck/components/nav-controller.md
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# CVR Nav Controller <div class="whitelisted" data-list="P"></div>
# CVR Nav Controller <div class="whitelisted" data-list="WP"></div>
This component allows to control a [Nav Mesh Agent](https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent.html)
path. You can select a target or enable patrol mode.

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2 changes: 1 addition & 1 deletion docs/cck/components/particle-sound.md
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# CVR Particle Sound <div class="whitelisted" data-list="W"></div>
# CVR Particle Sound <div class="whitelisted" data-list="AWP"></div>
This component allows you to play an [Audio Clip](https://docs.unity3d.com/ScriptReference/AudioClip.html) on particle
birth/spawn and or death at the particle's location.

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2 changes: 1 addition & 1 deletion docs/cck/components/pickup-object.md
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# CVR Pickup Object <div class="whitelisted" data-list="P"></div>
# CVR Pickup Object <div class="whitelisted" data-list="WP"></div>
Add this component to configure a game object as a pickup object. Players will be able to grab pickup objects.

### Properties
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2 changes: 1 addition & 1 deletion docs/cck/components/pointer.md
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# CVR Pointer <div class="whitelisted" data-list="P"></div>
# CVR Pointer <div class="whitelisted" data-list="AWP"></div>
CVR Pointer can interact with various different type of triggers & systems.
It can be used to activate area triggers on enter or on exit through many CVR components.

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2 changes: 1 addition & 1 deletion docs/cck/components/state-trigger.md
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# CVR Toggle State Trigger <div class="whitelisted" data-list="AP"></div>
# CVR Toggle State Trigger <div class="whitelisted" data-list="A"></div>
With this component you can modify the toggle state of your avatar when a **[CVR Pointer](pointer.md)**
enters the indicated trigger area. Size and placement can be adjusted with the settings bellow.
The trigger area will move together with its parented armature bone or game object.
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2 changes: 1 addition & 1 deletion docs/cck/components/texture-property-parser.md
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# CVR Texture Property Parser <div class="whitelisted" data-list="W"></div>
# CVR Texture Property Parser <div class="whitelisted" data-list="AWP"></div>
Used to parse a pixels color channel value from a texture.

##### Texture Type
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2 changes: 1 addition & 1 deletion docs/cck/components/video-player.md
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# CVR Video Player <div class="whitelisted" data-list="W"></div>
# CVR Video Player <div class="whitelisted" data-list="WP"></div>

## General

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