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MIT License | ||
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Copyright (c) 2024 GhostglowDev | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Ghost's Utilities | ||
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Ghost's Utilities or more known as GhostUtil is a module/addon to Psych Engine to make programming more easier and tidier. | ||
GhostUtil provides a lot of unique variables and functions for you to mess around! | ||
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## 2.0 Contributors: | ||
*These are the peoples who contributes to GhostUtil atleast once* | ||
* [GhostglowDev](https://github.com/GhostglowDev) | ||
* [T-Bar](https://github.com/TBar09) | ||
* [galactic_2005](https://github.com/galactic2005) | ||
* [Meloomazy / Laztrix](https://github.com/Meloomazy) | ||
* [Apollo](https://github.com/apollooo7) | ||
* [Flain](https://www.youtube.com/channel/UCQ-WPpDkLX3PdKlTTtAqcsw) | ||
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## Other Recommended Library: | ||
* [PEModUtils](https://github.com/galactic2005/PEModUtils) by galactic_2005 | ||
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## The Basics | ||
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### How do I use GhostUtil? | ||
* Add the "ghostutil" folder to the main Psych Engine folder. (where the `.exe` is) | ||
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![image](https://github.com/GhostglowDev/Ghost-s-Utilities/assets/108509756/076a2654-46fd-4231-b4ba-2512f4ee880c) | ||
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and then, drag-n-drop the `callbackhandler.lua` file to `mods/scripts` | ||
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![image](https://github.com/GhostglowDev/Ghost-s-Utilities/assets/108509756/cf993438-85c4-447c-9cb0-0255ebf7a765) | ||
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* To use GhostUtil, you must import it's modules; use the `require` function on a variable. | ||
Since we're using base lua functions, this is not needed to be in a function. | ||
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![image](https://github.com/GhostglowDev/Ghost-s-Utilities/assets/108509756/d2114b55-ad69-484d-bb8b-6135d544d671) | ||
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* Let's try messing with the script! | ||
```lua | ||
local math = require "ghostutil.lua-addons.math" | ||
local game = require "ghostutil.Game" | ||
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function onCreate() | ||
luaDebugMode = true | ||
game.doTweenScale("tweenScale", "boyfriend", {2, 2.1}, "expoOut") | ||
game.doTweenPosition({"boyfriendcool", "boyfriendswag"}, "boyfriend", { | ||
game.getPosition("boyfriend").x - 100, | ||
math.boundto(game.getPosition("dad").y + 100, -100, 200) | ||
}, 2, "expoOut") | ||
end | ||
``` | ||
This does a tweens boyfriend's scale to 2x it's default size. It also tweens boyfriend's position! | ||
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`math.boundto` was to limit the coordinates to reach a certain number | ||
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### For more advanced informations: | ||
**CHECK OUT THE [WIKI](https://github.com/GhostglowDev/Ghost-s-Utilities/wiki) FOR MORE FUNCTIONS.** | ||
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### Older Versions | ||
**Psych Engine**: | ||
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* below 0.6.3: | ||
Mostly because most of the lua functions that GhostUtil use doesn't exist. | ||
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* 0.7.1h: | ||
It breaks GhostUtil (mostly because of `runHaxeCode`); so use the latest version or 0.7.3 instead. | ||
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**GhostUtil**: | ||
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* below 2.0.0a: | ||
When using the `Window` class, add `window.init()` before doing anything with the Window functions/variables | ||
"window" in `window.init()` depends on what you set the variable to. If it's `wind` then `wind.init()`, etc. | ||
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* below 1.0.0: | ||
Naming the variable `math` will break the script. |
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local modchart = require "ghostutil.Modcharts" | ||
local bool = false | ||
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function onBeatHit() | ||
if curBeat % 8 == 0 then | ||
bool = not bool | ||
for i = 0,7 do | ||
modchart.swapStrums(bool, 2, "expoOut") | ||
end | ||
end | ||
end |
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local modchart = require "ghostutil.Modcharts" | ||
local bool = false | ||
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function onBeatHit() | ||
if curBeat % 8 == 0 then | ||
bool = not bool | ||
for i = 0,7 do | ||
modchart.downscroll(i, bool, 2, "expoOut", true) | ||
end | ||
end | ||
end |
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local window = require "ghostutil.Window" | ||
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-- local defaultTitle = "Friday Night Funkin': Psych Engine // Ghost's Utilities" | ||
local defaultTitle = "Friday Night Funkin': Psych Engine" | ||
local divider1 = " // " | ||
local divider2 = " | " | ||
local started = false | ||
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function onCreatePost() | ||
luaDebugMode = true | ||
window.changeTitle(". "..defaultTitle.." | "..songName) | ||
end | ||
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function onDestroy() | ||
window.changeTitle(defaultTitle) | ||
end | ||
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function onSongStart() | ||
started = true | ||
end | ||
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function onCountdownTick(counter) | ||
if counter == 0 then | ||
window.changeTitle(". > Three... <"); | ||
elseif counter == 1 then | ||
window.changeTitle(". > Two.. <"); | ||
elseif counter == 2 then | ||
window.changeTitle(". > One, <"); | ||
elseif counter == 3 then | ||
window.changeTitle(". > GO! <"); | ||
end | ||
end | ||
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function onUpdate(elapsed) | ||
if started then | ||
window.changeTitle(". "..defaultTitle..divider1..songName.." ["..difficultyName.."] (" .. formatTime(getSongPosition() - noteOffset) .. " / " .. formatTime(songLength) .. ")") | ||
end | ||
end | ||
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function onPause(elapsed) | ||
window.changeTitle(". "..defaultTitle..divider1..songName.." ["..difficultyName.."] (Paused)") | ||
end | ||
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function formatTime(millisecond) -- thanks moonlight :D | ||
local seconds = math.floor(millisecond / 1000) | ||
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return string.format("%01d:%02d", (seconds / 60) % 60, seconds % 60) | ||
end |
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--[[ | ||
-- DISCLAIMER -- | ||
THE SCRIPT WILL MOSTLY *ONLY* WILL WORK ON VANILLA | ||
WEEKS LIKE: | ||
DADDY DEAREST's | ||
PICO's | ||
'and some others we didn't test~' | ||
]] | ||
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-- Requires | ||
local window = require "ghostutil.Window" | ||
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-- Variables | ||
local started = false | ||
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-- EDITABLE VARIABLES | ||
local num = 0.4 | ||
local distance = 0 -- this is need to be editable on the onUpdatePost function | ||
local speed = { | ||
x = 1, | ||
y = 2, | ||
} | ||
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function onCreatePost() | ||
-- This simply just adds "lime.app.Application" library to the hscript stuffs | ||
window.init() | ||
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-- Easy to know when you get an error. | ||
luaDebugMode = true | ||
end | ||
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function onSongStart() | ||
started = true | ||
end | ||
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function onUpdatePost(elapsed) | ||
num = num + elapsed | ||
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-- Another editable variables | ||
local windowOffsets = { | ||
x = 300, | ||
y = 150 | ||
} | ||
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local hudOffsets = { | ||
x = 0, | ||
y = 0 | ||
} | ||
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local cameraOffsets = { | ||
x = 700, | ||
y = 450 | ||
} | ||
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-- The main code, I guess | ||
distance = 50 | ||
setProperty("camFollowPos.x", (math.sin(num * speed.x) * distance) + cameraOffsets.x) | ||
setProperty("camFollowPos.y", (math.sin(num * speed.y) * distance) + cameraOffsets.y) | ||
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distance = 20 | ||
setProperty("camHUD.x", (math.sin(num * speed.x) * distance) + hudOffsets.x) | ||
setProperty("camHUD.y", (math.sin(num * speed.y) * distance) + hudOffsets.y) | ||
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distance = 50 | ||
window.setProperty("x", (math.sin(num * speed.x) * distance) + windowOffsets.x) | ||
window.setProperty("y", (math.sin(num * speed.y) * distance) + windowOffsets.y) | ||
end | ||
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function onDestroy() | ||
-- Centers the window when you're done with the song. (When exit, restarting, going to debug, dying, etc.) | ||
window.screenCenter() | ||
end |
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-- Requires | ||
local window = require "ghostutil.Window" | ||
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-- Variables | ||
local started = false | ||
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-- EDITABLE VARIABLES | ||
local num = 0.4 | ||
local distance = 80 | ||
local speed = { | ||
x = 1, | ||
y = 2, | ||
} | ||
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function onCreatePost() | ||
-- This simply just adds "lime.app.Application" library to the hscript stuffs | ||
window.init() | ||
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-- Easy to know when you get an error. | ||
luaDebugMode = true | ||
end | ||
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function onSongStart() | ||
started = true | ||
end | ||
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function onUpdatePost(elapsed) | ||
if started then | ||
-- The code for the looping motion | ||
num = num + elapsed | ||
local offset = { | ||
x = 300, | ||
y = 150 | ||
} | ||
window.setProperty("x", (math.sin(num * speed.x) * distance) + offset.x) | ||
window.setProperty("y", (math.sin(num * speed.y) * distance) + offset.y) | ||
end | ||
end | ||
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function onDestroy() | ||
-- Centers the window when you're done with the song. (When exit, restarting, going to debug, dying, etc.) | ||
window.screenCenter() | ||
end |
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---@meta Color | ||
---@author GhostglowDev | ||
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---@class Color | ||
local color = {} | ||
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local d = require "ghostutil.Debug" | ||
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color.WHITE = "0xFFFFFFFF" | ||
color.GRAY = "0xFF808080" | ||
color.BLACK = "0xFF000000" | ||
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color.RED = "0xFFFF0000" | ||
color.BLUE = "0xFF0000FF" | ||
color.GREEN = "0xFF008000" | ||
color.PINK = "0xFFFFC0CB" | ||
color.MAGENTA = "0xFFFF00FF" | ||
color.PURPLE = "0xFF800080" | ||
color.LIME = "0xFF00FF00" | ||
color.YELLOW = '0xFFFFFF00' | ||
color.ORANGE = "0xFFFFA500" | ||
color.CYAN = "0xFF00FFFF" | ||
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---Sets an object color to the target value | ||
---@param spr string Object | ||
---@param val string The target color. (RRGGBB) | ||
color.setSpriteColor = function(spr, val) | ||
if spr ~= nil then setProperty(spr..".color", getColorFromHex (val or "FFFFFF")) else | ||
d.error("color.setSpriteColor:1: Expected a value") | ||
end | ||
end | ||
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---Sets an object's color transform to the target values | ||
---@param spr string Object | ||
---@param multipliers table<number> Values: {redMult, blueMult, greenMult, alphaMult} | ||
---@param offsets table<number> Values: {redOffset, blueOffset, greenOffset, alphaOffset} | ||
color.setSpriteColorTransform = function(spr, multipliers, offsets) | ||
local isLuaSprite = luaSpriteExists(spr) | ||
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if spr ~= nil then runHaxeCode("game."..(isLuaSprite and "getLuaObject("..spr..")" or spr)..".setColorTransform("..(multipliers[1] or 0)..", "..(multipliers[2] or 0)..", "..(multipliers[3] or 0)..", "..(multipliers[4] or 0)..", "..(offsets[1] or 0)..", "..(offsets[2] or 0)..", "..(offsets[3] or 0)..", "..(offsets[4] or 0)..");") else | ||
d.error("color.setSpriteColorTransform:1: Expected a value") | ||
end | ||
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for i = 1, 4 do | ||
if multipliers[i] == nil then d.warning("color.setSpriteColorTransform:2["..i.."]: Given an empty value, nil -> 0") end | ||
if offsets[i] == nil then d.warning("color.setSpriteColorTransform:3["..i.."]: Given an empty value, nil -> 0") end | ||
end | ||
end | ||
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---Returns an object color | ||
---@param spr string | ||
---@return string | ||
---@nodiscard | ||
color.getSpriteColor = function(spr) | ||
if spr ~= nil then | ||
return getProperty(spr..".color") | ||
end | ||
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d.error("color.getSpriteColor:1: Expected a value") | ||
return "" | ||
end | ||
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---Converts RGB to the Hex format (RRGGBB). | ||
---@param r integer | ||
---@param g integer | ||
---@param b integer | ||
---@return string | ||
---@nodiscard | ||
color.rgbToHex = function(r, g, b) | ||
if r == nil or g == nil or b == nil then | ||
d.warning("color.rgbToHex: Given an empty value. nil -> 255") | ||
end | ||
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return string.format("%02X%02X%02X", (r or 255), (g or 255), (b or 255)) | ||
end | ||
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return color |
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