Releases: Amechwarrior/BetterAI-Permanent-Evasion-Add-On
Better AI - Permanent Evasion Add On 1.9.1.1
This version adjusts the conservative shot chance to 0.0 based on feedback and updates the mod.json.
Better AI - Permanent Evasion Add On 1.4.1
This uses the new ModTek advancedJSONmerge features. This add-on will no longer need to be updated each time Better AI is updated. It will just replace the two variables needed for use with permanent and semi-permanent evasion mods.
Better AI - Permanent Evasion Add On 1.4.0
Updated for BATTLETECH 1.3.2 and Better AI 1.4.0
Better AI - Permanent Evasion Add On 1.3.3
Updated for BATTLETECH 1.3 and Better AI 1.3.3
Better AI - Permanent Evasion Add-On 1.3.0
UPDATE INSTRUCTIONS
Delete Better AI - Permanent Evasion Add-On folder from your ModTek /Mods folder
Unzip Better AI - Permanent Evasion Add-On 1.3.0 in to /Mods
For BATTLETECH 1.2.0
Release Notes:
Global -
Added "k" : "Bool_AllowAttack", to allow 1.2.0 compliance
Better AI - Permanent Evasion Add-On 1.2.0
For BATTLETECH 1.1.2 and BetterAI 1.2.0 when used with Permanent Evasion or Semi-Permanent Evasion mods.
Better AI - Permanent Evasion Add-On 1.1.1
Removed dependency on Permanent Evasion for greater compatibility.
Better AI - Permanent Evasion Add-On 1.1.0
See Better AI 1.1.0 for full notes.
Float_PipStripAttackProbabilityThreshold still set to 1.0
Better AI - Permanent Evasion Add-On 1.0.1
For BATTLETECH 1.1 with Better AI and Permanent Evasion.
Adjusts single variable to let the AI know pips will not be stripped by fire.
1.0.1 Because I don't know what I'm doing in github and didn't get the right files in 1.0.0
Better AI - Permanent Evasion Add-On 1.0.0
For BATTLETECH 1.1 with Better AI and Permanent Evasion.
Adjusts single variable to let the AI know pips will not be stripped by fire.