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Releases: Amechwarrior/BetterAI-Permanent-Evasion-Add-On

Better AI - Permanent Evasion Add On 1.9.1.1

04 Jul 02:01
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This version adjusts the conservative shot chance to 0.0 based on feedback and updates the mod.json.

Better AI - Permanent Evasion Add On 1.4.1

03 Feb 23:54
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This uses the new ModTek advancedJSONmerge features. This add-on will no longer need to be updated each time Better AI is updated. It will just replace the two variables needed for use with permanent and semi-permanent evasion mods.

Better AI - Permanent Evasion Add On 1.4.0

08 Jan 23:37
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Updated for BATTLETECH 1.3.2 and Better AI 1.4.0

Better AI - Permanent Evasion Add On 1.3.3

29 Nov 20:58
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Updated for BATTLETECH 1.3 and Better AI 1.3.3

Better AI - Permanent Evasion Add-On 1.3.0

31 Aug 08:48
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UPDATE INSTRUCTIONS
Delete Better AI - Permanent Evasion Add-On folder from your ModTek /Mods folder
Unzip Better AI - Permanent Evasion Add-On 1.3.0 in to /Mods

For BATTLETECH 1.2.0

Release Notes:

Global -
Added "k" : "Bool_AllowAttack", to allow 1.2.0 compliance

Better AI - Permanent Evasion Add-On 1.2.0

28 Jul 01:08
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For BATTLETECH 1.1.2 and BetterAI 1.2.0 when used with Permanent Evasion or Semi-Permanent Evasion mods.

Better AI - Permanent Evasion Add-On 1.1.1

05 Jul 01:21
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Removed dependency on Permanent Evasion for greater compatibility.

Better AI - Permanent Evasion Add-On 1.1.0

04 Jul 14:27
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See Better AI 1.1.0 for full notes.
Float_PipStripAttackProbabilityThreshold still set to 1.0

Better AI - Permanent Evasion Add-On 1.0.1

24 Jun 06:12
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For BATTLETECH 1.1 with Better AI and Permanent Evasion.
Adjusts single variable to let the AI know pips will not be stripped by fire.

1.0.1 Because I don't know what I'm doing in github and didn't get the right files in 1.0.0

Better AI - Permanent Evasion Add-On 1.0.0

24 Jun 06:01
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For BATTLETECH 1.1 with Better AI and Permanent Evasion.
Adjusts single variable to let the AI know pips will not be stripped by fire.