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<?xml version="1.0" encoding="utf-8"?> | ||
<Project> | ||
<ProjectOutputs> | ||
<ProjectOutput> | ||
<FullPath>C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\Debug\VirtualLego.exe</FullPath> | ||
</ProjectOutput> | ||
</ProjectOutputs> | ||
<ContentFiles /> | ||
<SatelliteDlls /> | ||
<NonRecipeFileRefs /> | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project> | ||
<ProjectOutputs> | ||
<ProjectOutput> | ||
<FullPath>C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\Debug\VirtualLego.exe</FullPath> | ||
</ProjectOutput> | ||
</ProjectOutputs> | ||
<ContentFiles /> | ||
<SatelliteDlls /> | ||
<NonRecipeFileRefs /> | ||
</Project> |
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cl : 명령줄 warning D9035: 'Gm' 옵션은 더 이상 사용되지 않으므로 이후 릴리스에서 제거될 예정입니다. | ||
virtualLego.cpp | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\d3dUtility.h(23,1): warning C4005: 'INFINITY': 매크로 재정의 | ||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.22000.0\ucrt\corecrt_math.h(88): message : 'INFINITY'의 이전 정의를 참조하십시오. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\Status.h(19,3): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\Status.h(53,65): warning C4290: 함수가 __declspec(nothrow)가 아님을 나타내려는 경우를 제외하고 C++ 예외 사양은 무시됩니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(99,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(100,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(101,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(102,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(103,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(104,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(105,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(106,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(109,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(110,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(111,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(112,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(113,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(128,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\virtualLego.cpp(278,52): warning C4244: '인수': 'double'에서 'float'(으)로 변환하면서 데이터가 손실될 수 있습니다. | ||
DisplayText.cpp | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\d3dUtility.h(23,1): warning C4005: 'INFINITY': 매크로 재정의 | ||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.22000.0\ucrt\corecrt_math.h(88): message : 'INFINITY'의 이전 정의를 참조하십시오. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(15,28): warning C4154: 배열 식을 삭제했습니다. 포인터로 변환이 제공됩니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(43,45): warning C4244: '인수': 'int'에서 'FLOAT'(으)로 변환하면서 데이터가 손실될 수 있습니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(45,74): warning C4305: '인수': '__int64'에서 'DWORD'(으)로 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(45,41): warning C4309: '인수': 상수 값이 잘립니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(48,45): warning C4244: '인수': 'int'에서 'FLOAT'(으)로 변환하면서 데이터가 손실될 수 있습니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(49,45): warning C4244: '인수': 'int'에서 'FLOAT'(으)로 변환하면서 데이터가 손실될 수 있습니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(50,45): warning C4244: '인수': 'int'에서 'FLOAT'(으)로 변환하면서 데이터가 손실될 수 있습니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(51,45): warning C4244: '인수': 'int'에서 'FLOAT'(으)로 변환하면서 데이터가 손실될 수 있습니다. | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\DisplayText.cpp(57,45): warning C4244: '인수': 'int'에서 'FLOAT'(으)로 변환하면서 데이터가 손실될 수 있습니다. | ||
코드를 생성하고 있습니다... | ||
VirtualLego.vcxproj -> C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\Debug\VirtualLego.exe | ||
cl : 명령줄 warning D9035: 'Gm' 옵션은 더 이상 사용되지 않으므로 이후 릴리스에서 제거될 예정입니다. | ||
virtualLego.cpp | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\d3dUtility.h(23,1): warning C4005: 'INFINITY': 매크로 재정의 | ||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt\corecrt_math.h(88): message : 'INFINITY'의 이전 정의를 참조하십시오. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\Status.h(19,3): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\Status.h(53,65): warning C4290: 함수가 __declspec(nothrow)가 아님을 나타내려는 경우를 제외하고 C++ 예외 사양은 무시됩니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(101,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(102,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(103,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(104,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(105,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(106,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(107,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(108,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(111,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(112,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(113,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(114,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(115,38): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(117,35): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(133,37): warning C4305: '인수': 'double'에서 'float'(으)로 잘립니다. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\virtualLego.cpp(289,52): warning C4244: '인수': 'double'에서 'float'(으)로 변환하면서 데이터가 손실될 수 있습니다. | ||
Goal.cpp | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\d3dUtility.h(23,1): warning C4005: 'INFINITY': 매크로 재정의 | ||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\ucrt\corecrt_math.h(88): message : 'INFINITY'의 이전 정의를 참조하십시오. | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\Goal.cpp(25,30): warning C4305: '=': 'double'에서 'float'(으)로 잘립니다. | ||
코드를 생성하고 있습니다... | ||
VirtualLego.vcxproj -> C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\Debug\VirtualLego.exe |
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@@ -1,2 +1,2 @@ | ||
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.22000.0: | ||
Debug|Win32|C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\| | ||
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.31.31103:TargetPlatformVersion=10.0.19041.0: | ||
Debug|Win32|C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\| |
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@@ -1,5 +1,6 @@ | ||
C:\Users\mj043\Desktop\새 폴더\Debug\VirtualLego.exe | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj3\Debug\VirtualLego.exe | ||
C:\Users\김도엽\source\repos\Kredsya\OOP-Proj4\Debug\VirtualLego.exe | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\Debug\VirtualLego.exe | ||
C:\Users\김도엽\source\repos\OOP-Proj4\Debug\VirtualLego.exe | ||
C:\Users\mj043\Desktop\새 폴더\Debug\VirtualLego.exe | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj3\Debug\VirtualLego.exe | ||
C:\Users\김도엽\source\repos\Kredsya\OOP-Proj4\Debug\VirtualLego.exe | ||
C:\Users\jimin\Desktop\repos\hyun-hang\OOP-Proj4\Debug\VirtualLego.exe | ||
C:\Users\김도엽\source\repos\OOP-Proj4\Debug\VirtualLego.exe | ||
C:\Users\mj043\Desktop\객체지향프로그래밍\소스코드\OOP-Proj4\Debug\VirtualLego.exe |
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#include "Goal.h" | ||
#include <stdlib.h> | ||
#include <cstdlib> | ||
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#define M_RADIUS 0.14 | ||
#define PI 3.14159265 | ||
#define M_HEIGHT 0.01 | ||
#define FVF_VERTEX D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1 | ||
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struct _VERTEX { | ||
D3DXVECTOR3 pos; | ||
D3DXVECTOR3 norm; | ||
float tu; | ||
float tv; | ||
}; | ||
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Goal::Goal(void) { | ||
/*D3DXMatrixIdentity(&m_mLocal); | ||
ZeroMemory(&m_mtrl, sizeof(m_mtrl)); | ||
m_radius = 0; | ||
m_pSphereMesh = NULL;*/ | ||
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ZeroMemory(&m_mtrl, sizeof(m_mtrl)); // memsetÀ» ÅëÇØ ¸ðµÎ 0À¸·Î ÃʱâÈ | ||
this->m_radius = M_RADIUS; | ||
this->m_pSphereMesh = nullptr; | ||
D3DXMatrixIdentity(&m_mLocal); | ||
this->goalImageFileName = "goal"; | ||
} | ||
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Goal::~Goal(void) {} | ||
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bool Goal::create(IDirect3DDevice9* pDevice) { | ||
if (NULL == pDevice) return false; | ||
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m_mtrl.Diffuse = d3d::WHITE; | ||
m_mtrl.Ambient = d3d::WHITE; | ||
m_mtrl.Specular = d3d::WHITE; | ||
m_mtrl.Emissive = d3d::BLACK; | ||
m_mtrl.Power = 100.0f; | ||
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pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); | ||
pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); | ||
pDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR); | ||
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this->m_pSphereMesh = _createMappedSphere(pDevice); | ||
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string filePath = "./image/" + this->goalImageFileName + ".bmp"; | ||
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if (FAILED(D3DXCreateTextureFromFile(pDevice, filePath.c_str(), &Tex))) { | ||
return false; | ||
} | ||
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return true; | ||
} | ||
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void Goal::destroy(void) { | ||
if (m_pSphereMesh != NULL) { | ||
m_pSphereMesh->Release(); | ||
m_pSphereMesh = NULL; | ||
} | ||
} | ||
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void Goal::draw(IDirect3DDevice9* pDevice, const D3DXMATRIX& mWorld) { | ||
if (NULL == pDevice) | ||
return; | ||
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pDevice->SetTransform(D3DTS_WORLD, &mWorld); | ||
pDevice->MultiplyTransform(D3DTS_WORLD, &m_mLocal); | ||
pDevice->SetTexture(0, Tex); | ||
pDevice->SetMaterial(&m_mtrl); | ||
m_pSphereMesh->DrawSubset(0); | ||
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} | ||
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bool Goal::hasIntersected(Jumper& ball) { | ||
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return false; | ||
} | ||
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void Goal::hitBy(Jumper& ball) { | ||
if (this->hasIntersected(ball)) { | ||
} | ||
} | ||
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const D3DXMATRIX& Goal::getLocalTransform(void) const { return m_mLocal; } | ||
void Goal::setLocalTransform(const D3DXMATRIX& mLocal) { m_mLocal = mLocal; } | ||
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void Goal::setPosition(float x, float y, float z) { | ||
D3DXMATRIX m; | ||
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this->center_x = x; | ||
this->center_y = y; | ||
this->center_z = z; | ||
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D3DXMatrixTranslation(&m, x, y, z); | ||
this->setLocalTransform(m); | ||
} | ||
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LPD3DXMESH Goal::_createMappedSphere(IDirect3DDevice9* pDev) { | ||
LPD3DXMESH mesh; | ||
if (FAILED(D3DXCreateSphere(pDev, this->getRadius(), 50, 50, &mesh, NULL))) | ||
return nullptr; | ||
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LPD3DXMESH texMesh; | ||
if (FAILED(mesh->CloneMeshFVF(D3DXMESH_SYSTEMMEM, FVF_VERTEX, pDev, &texMesh))) | ||
return mesh; | ||
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mesh->Release(); | ||
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struct _VERTEX* pVerts; | ||
if (SUCCEEDED(texMesh->LockVertexBuffer(0, reinterpret_cast<void**>(&pVerts)))) { | ||
int numVerts = texMesh->GetNumVertices(); | ||
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for (int i = 0; i < numVerts; i++) { | ||
pVerts->tu = asinf(pVerts->norm.x) / D3DX_PI + 0.5f; | ||
pVerts->tv = asinf(pVerts->norm.y) / D3DX_PI + 0.5f; | ||
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pVerts++; | ||
} | ||
texMesh->UnlockVertexBuffer(); | ||
} | ||
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return texMesh; | ||
} | ||
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D3DXVECTOR3 Goal::getPosition() const { | ||
D3DXVECTOR3 org(center_x, center_y, center_z); | ||
return org; | ||
} | ||
float Goal::getRadius(void) const { return (float)(M_RADIUS); } |
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#include "d3dUtility.h" | ||
#include "Jumper.h" | ||
#include "string" | ||
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using std::string; | ||
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class Goal | ||
{ | ||
protected: | ||
float center_x, center_y, center_z; | ||
float m_radius; | ||
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string goalImageFileName = string(); | ||
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IDirect3DTexture9* Tex = nullptr; | ||
LPD3DXMESH _createMappedSphere(IDirect3DDevice9* pDev); | ||
D3DXMATRIX m_mLocal; | ||
D3DMATERIAL9 m_mtrl; | ||
ID3DXMesh* m_pSphereMesh; | ||
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public: | ||
Goal(void); | ||
virtual ~Goal(void); | ||
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bool create(IDirect3DDevice9* pDevice); | ||
void destroy(void); | ||
void draw(IDirect3DDevice9* pDevice, const D3DXMATRIX& mWorld); | ||
bool hasIntersected(Jumper& ball); | ||
void hitBy(Jumper& ball); | ||
const D3DXMATRIX& getLocalTransform(void) const; | ||
void setLocalTransform(const D3DXMATRIX& mLocal); | ||
void setPosition(float x, float y, float z); | ||
D3DXVECTOR3 getPosition() const; | ||
float getRadius(void) const; | ||
}; |
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