Links the enet library as the third party in [Unreal Engine 4][].
- Python v3 (for install and build scripts)
- [CMake][] and either Visual Studio 2015 or Visual Studio 2017
- Clone or add this repository as submodule to your project directory.
- Go into the just created directory and run
./install.py
. This will build enet and copy the compiled version into the ThirdParty directory of your project (<your project>/Source/ThirdParty/enet
). - Add theenet as a module into
<your project>.Build.cs
PrivateDependencyModuleNames.AddRange(new string[] { "enet" });
- Add the include directory to the include path of your compiler (e.g.:
$(SolutionDir)Source\ThirdParty\enet\inlude;$(IncludePath)
).
- Add linux support