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A wrapper to use enet library as third party library with Unreal Engine 4.

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enet for [Unreal Engine 4][]

Links the enet library as the third party in [Unreal Engine 4][].

Prerequisites

  • Python v3 (for install and build scripts)
  • [CMake][] and either Visual Studio 2015 or Visual Studio 2017

Usage

  1. Clone or add this repository as submodule to your project directory.
  2. Go into the just created directory and run ./install.py. This will build enet and copy the compiled version into the ThirdParty directory of your project (<your project>/Source/ThirdParty/enet).
  3. Add theenet as a module into <your project>.Build.cs
  • PrivateDependencyModuleNames.AddRange(new string[] { "enet" });
  1. Add the include directory to the include path of your compiler (e.g.: $(SolutionDir)Source\ThirdParty\enet\inlude;$(IncludePath)).

TODO

  • Add linux support

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A wrapper to use enet library as third party library with Unreal Engine 4.

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