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[Bug] Removes firstHitOnly from AddArenaTagAttr to allow multi hit se…
…t up with Ceaseless Edge (pagefaultgames#2727) * Removes firstHitOnly from AddArenaTagAttr to allow multi hit set up with ceaseless edge * Creates initial test file with basic cases for ceaseless edge * Fixes ceaseless edge unit test and expands on case 3 * Adds truthy/falsy expectations prior to use
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; | ||
import Phaser from "phaser"; | ||
import GameManager from "#app/test/utils/gameManager"; | ||
import * as overrides from "#app/overrides"; | ||
import { | ||
MoveEffectPhase, | ||
TurnEndPhase | ||
} from "#app/phases"; | ||
import {getMovePosition} from "#app/test/utils/gameManagerUtils"; | ||
import { Moves } from "#enums/moves"; | ||
import { Species } from "#enums/species"; | ||
import { ArenaTagType } from "#app/enums/arena-tag-type.js"; | ||
import { allMoves } from "#app/data/move.js"; | ||
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag.js"; | ||
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const TIMEOUT = 20 * 1000; | ||
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describe("Moves - Ceaseless Edge", () => { | ||
let phaserGame: Phaser.Game; | ||
let game: GameManager; | ||
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beforeAll(() => { | ||
phaserGame = new Phaser.Game({ | ||
type: Phaser.HEADLESS, | ||
}); | ||
}); | ||
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afterEach(() => { | ||
game.phaseInterceptor.restoreOg(); | ||
}); | ||
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beforeEach(() => { | ||
game = new GameManager(phaserGame); | ||
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); | ||
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA); | ||
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); | ||
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); | ||
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]); | ||
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]); | ||
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); | ||
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}); | ||
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test( | ||
"move should hit and apply spikes", | ||
async () => { | ||
await game.startBattle([ Species.ILLUMISE ]); | ||
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const leadPokemon = game.scene.getPlayerPokemon(); | ||
expect(leadPokemon).toBeDefined(); | ||
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const enemyPokemon = game.scene.getEnemyPokemon(); | ||
expect(enemyPokemon).toBeDefined(); | ||
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const enemyStartingHp = enemyPokemon.hp; | ||
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game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE)); | ||
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await game.phaseInterceptor.to(MoveEffectPhase, false); | ||
// Spikes should not have any layers before move effect is applied | ||
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; | ||
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy(); | ||
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await game.phaseInterceptor.to(TurnEndPhase); | ||
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; | ||
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy(); | ||
expect(tagAfter.layers).toBe(1); | ||
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); | ||
}, TIMEOUT | ||
); | ||
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test( | ||
"move should hit twice with multi lens and apply two layers of spikes", | ||
async () => { | ||
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]); | ||
await game.startBattle([ Species.ILLUMISE ]); | ||
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const leadPokemon = game.scene.getPlayerPokemon(); | ||
expect(leadPokemon).toBeDefined(); | ||
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const enemyPokemon = game.scene.getEnemyPokemon(); | ||
expect(enemyPokemon).toBeDefined(); | ||
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const enemyStartingHp = enemyPokemon.hp; | ||
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game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE)); | ||
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await game.phaseInterceptor.to(MoveEffectPhase, false); | ||
// Spikes should not have any layers before move effect is applied | ||
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; | ||
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy(); | ||
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await game.phaseInterceptor.to(TurnEndPhase); | ||
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; | ||
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy(); | ||
expect(tagAfter.layers).toBe(2); | ||
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); | ||
}, TIMEOUT | ||
); | ||
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test( | ||
"trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage", | ||
async () => { | ||
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]); | ||
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5); | ||
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(0); | ||
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await game.startBattle([ Species.SNORLAX, Species.MUNCHLAX ]); | ||
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const leadPokemon = game.scene.getPlayerPokemon(); | ||
expect(leadPokemon).toBeDefined(); | ||
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const enemyPokemon = game.scene.getEnemyPokemon(); | ||
expect(enemyPokemon).toBeDefined(); | ||
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game.doAttack(getMovePosition(game.scene, 0, Moves.CEASELESS_EDGE)); | ||
await game.phaseInterceptor.to(MoveEffectPhase, false); | ||
// Spikes should not have any layers before move effect is applied | ||
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; | ||
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy(); | ||
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await game.phaseInterceptor.to(TurnEndPhase, false); | ||
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag; | ||
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy(); | ||
expect(tagAfter.layers).toBe(2); | ||
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const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp; | ||
// Check HP of pokemon that WILL BE switched in (index 1) | ||
game.forceOpponentToSwitch(); | ||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); | ||
await game.phaseInterceptor.to(TurnEndPhase, false); | ||
expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes); | ||
}, TIMEOUT | ||
); | ||
}); |