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clean up unit tests
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ImperialSympathizer committed Aug 8, 2024
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import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
import { CommandPhase, SelectModifierPhase } from "#app/phases";
import BattleScene from "#app/battle-scene";
import { Mode } from "#app/ui/ui";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { MysteriousChallengersEncounter } from "#app/data/mystery-encounters/encounters/mysterious-challengers-encounter";
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyTemplate } from "#app/data/trainer-config";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import IMysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";

const namespace = "mysteryEncounter:mysteriousChallengers";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;

describe("Mysterious Challengers - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;

beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});

beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);

const biomeMap = new Map<Biome, MysteryEncounterType[]>([
[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
]);
HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
biomeMap.set(biome, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]);
});
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
});

afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});

it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);

expect(MysteriousChallengersEncounter.encounterType).toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
expect(MysteriousChallengersEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
expect(MysteriousChallengersEncounter.dialogue).toBeDefined();
expect(MysteriousChallengersEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]);
expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}.title`);
expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}.description`);
expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}.query`);
expect(MysteriousChallengersEncounter.options.length).toBe(3);
});

it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
game.override.startingBiome(Biome.VOLCANO);
await game.runToMysteryEncounter();

expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);

Check failure on line 77 in src/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts

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src/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts > Mysterious Challengers - Mystery Encounter > should not spawn outside of HUMAN_TRANSITABLE_BIOMES

AssertionError: expected +0 not to be +0 // Object.is equality ❯ src/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts:77:70
});

it("should not run below wave 10", async () => {
game.override.startingWave(9);

await game.runToMysteryEncounter();

expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
});

it("should not run above wave 179", async () => {
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
game.override.startingWave(181);

await game.runToMysteryEncounter();

expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});

it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = new IMysteryEncounter(MysteriousChallengersEncounter);
const encounter = scene.currentBattle.mysteryEncounter;
scene.currentBattle.waveIndex = defaultWave;

const { onInit } = encounter;

expect(encounter.onInit).toBeDefined();

encounter.populateDialogueTokensFromRequirements(scene);
const onInitResult = onInit(scene);

expect(encounter.enemyPartyConfigs).toBeDefined();
expect(encounter.enemyPartyConfigs.length).toBe(3);
expect(encounter.enemyPartyConfigs).toEqual([
{
trainerConfig: expect.any(TrainerConfig),
female: expect.any(Boolean),
},
{
trainerConfig: expect.any(TrainerConfig),
levelAdditiveMultiplier: 0.5,
female: expect.any(Boolean),
},
{
trainerConfig: expect.any(TrainerConfig),
levelAdditiveMultiplier: 1,
female: expect.any(Boolean),
}
]);
expect(encounter.enemyPartyConfigs[1].trainerConfig.partyTemplates[0]).toEqual(new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER, false, true),
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true)
));
expect(encounter.enemyPartyConfigs[2].trainerConfig.partyTemplates[0]).toEqual(new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(3, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER))
);
expect(encounter.spriteConfigs).toBeDefined();
expect(encounter.spriteConfigs.length).toBe(3);
expect(onInitResult).toBe(true);
});

describe("Option 1 - Normal Battle", () => {
it("should have the correct properties", () => {
const option = MysteriousChallengersEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.selected`,
},
],
});
});

it("should start battle against the trainer", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
await runMysteryEncounterToEnd(game, 1, null, true);

expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(scene.currentBattle.trainer).toBeDefined();
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
});

it("should have normal trainer rewards after battle", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
await runMysteryEncounterToEnd(game, 1, null, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);

expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(3);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toContain("TM_COMMON");
expect(modifierSelectHandler.options[1].modifierTypeOption.type.id).toContain("TM_GREAT");
expect(modifierSelectHandler.options[2].modifierTypeOption.type.id).toContain("MEMORY_MUSHROOM");
});
});

describe("Option 2 - Hard Battle", () => {
it("should have the correct properties", () => {
const option = MysteriousChallengersEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
selected: [
{
text: `${namespace}.option.selected`,
},
],
});
});

it("should start battle against the trainer", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
await runMysteryEncounterToEnd(game, 2, null, true);

expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(scene.currentBattle.trainer).toBeDefined();
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
});

it("should have hard trainer rewards after battle", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
await runMysteryEncounterToEnd(game, 2, null, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);

expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(4);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA);
expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA);
expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT);
expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier - modifierSelectHandler.options[3].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT);
});
});

describe("Option 3 - Brutal Battle", () => {
it("should have the correct properties", () => {
const option = MysteriousChallengersEncounter.options[2];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.3.label`,
buttonTooltip: `${namespace}.option.3.tooltip`,
selected: [
{
text: `${namespace}.option.selected`,
},
],
});
});

it("should start battle against the trainer", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
await runMysteryEncounterToEnd(game, 3, null, true);

expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(scene.currentBattle.trainer).toBeDefined();
expect(scene.currentBattle.mysteryEncounter.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
});

it("should have brutal trainer rewards after battle", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
await runMysteryEncounterToEnd(game, 3, null, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);

expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(4);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toBe(ModifierTier.ROGUE);
expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toBe(ModifierTier.ROGUE);
expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toBe(ModifierTier.ULTRA);
expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier - modifierSelectHandler.options[3].modifierTypeOption.upgradeCount).toBe(ModifierTier.GREAT);
});
});
});

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