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Cleanup 3rd set of outstanding PRs (#189)
Too few trade goods causes infinite loop * Pull in the work from PR No trade items bugfix #54 * Avoid an infinite loop when we have less than 4 trade items. Clean up food item cost display in rules * Pull in work from PR Rules say no fractional food #120 * Remove an extraneous comma * Add text saying partial food is lost. * Update rules snapshots with changes. Update rules to explain order of maintenance costs * Pulled in changes from PR Added clarification on how maintenance fee is paid #111 * Added section to rules showing order of maintenance payments. * Updated snapshots to reflect changes. Fix longstanding economy bug * Pulled in changes from PR Update economy.cpp #8 * Economic improvement never counted users selling trade goods to a city/town Fix logical bug in world generation code * Pulls in changes from PR Fix using assignation instead of compare #53 * All games except neworigins and standard had this bug - it had been previously fixed (partially) in those 2 codebases, but added parens to make sure comparison was correct. Small code quality cleanups on delete[] vs delete * Pulls changes for PR Use of non-array delete #16 * While these didn't cause any errors/warnings during compile they are technically more correct code. Updated CREDITS file with some names that I was able to find that weren't already recorded.
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