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Cryonics Additions + IV Bag Stuff #18415
Cryonics Additions + IV Bag Stuff #18415
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!wip |
about as tweaked as it will get without seeing it live & with proper tick lag.
!review |
How are surgeonless / pharmacistless rounds supposed to restore BA below 69%? Cryo was the only method for this, if this is removed, any miner / cargo tech / whatever have you unlucky enough to fall below the ina BA threshold has two options in a lowpop round; constantly hit doors or cryo. |
fair point, will sort that in next commit |
- Tweaks cataleptinol numbers again - Cryo/Clonex heals brain damage between 50-100%, so only useful for recovered patients who just need to get over those upper thresholds. - Peridaxon 2x effective and denecrotising effect in cryotubes. OD results in benign tumours - Genetic damage tweaks + malignant tumours - Red Nightshade bone fixing in cryotubes.
Isn't the Sanasomnum change really quite cruel to antags? The point of the med was less reliance for solo traitors and the like to deal with one shot and being out, but this looks like it'll just delay the problem. Other than that it looks really cool. |
It's pretty cruel, yeah. The problem with sanasomnum is it's cheap as fuck and makes you practically immortal for as long as you have 1 BC (every antag gets 20 BC) and can find a room to use it in. There is no consequence to using it, despitely the description characterising sanasomnum as a 'You use it, you'll die to cancer in a few years'. You could balance Sanasomnum by making it more expensive, but that hurts solo antags. What this does is gives them a 20 minute countdown. It solves the immediate problem which would probably be more lethal than tumours (AB causing massive blood loss, lasers and their bloodboiling, brain activity < 50%) and causes a delayed problem they'd have to solve as a consequence. There is technically nothing stopping an antag just popping another sanasomnum injector when the tumours have a chunk of the organ damage, delaying the problem by another 5-10 minutes until they find a permanent solution, granted repeated sanasomnum won't save you if you've already allowed the organs to necrose. IC flavourwise, it puts that 'You use it, you'll die to cancer in a few years' at the forefront of an antagonist's mind when considering using it, but that's just extra and not going to be something every antag considers. |
- 'cancer in a few years' -> 'cancers which begin developing immediately' - autoinjector's desc now shows a non-antag facing description to prevent non-antag usage.
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
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approved, code looks alright, but gem's fixes should be implemented too
- should avoid a potential divide by 0
issues noticed i've got to sort
|
A quick note, Ryetalyn is a reference to a mineral in Star Trek (https://en.wikipedia.org/wiki/Requiem_for_Methuselah) |
yeah, i'm sadly aware. a third of medical's chemicals are trek references (Inaprovaline, Bicaridine, Kelotane, Dexalin, so on). it's been on my list to rename them in another pr for a while. this PR didn't add Ryetalyn though, so out of this PRs scope to rename it when ill probably do them all together at Some Point ™️ |
- upped cataleptinol's danger outside of cryo conditions following live server observations - tumours now get cool names depending on their location which also indicates where they are - cryochems actually work inside cryotubes again lol. logic was being weird
meowdy howdy! i hope you'll see and read this, as i am a massive fan of statis/cryo tubes, and have for a very very long time wished they could be more satisfying and engaging to use. one of the most common annoyances tended to be having to take patients out for checking up on their status and progress, as we now no longer have the four-humours pointmed that spits em out when fully healed like a turkey in the oven.
these were just thoughts that had come to me that i'd really appreciate seeing as QoL improvements to the pods to reduce some of the more cumbersome aspects of the pods. anyways, i really hope you're changes get merged in, i'm excited for them! |
i can maybe try to do your second bulletpoint with the live display of exact beaker contents. definitely a gap i've noticed when the cryo beakers have more than just cryo/clonex in them. not sure i've the ability myself to handle the 2 other points. this PR has also left me totally conked out lmfao - i just want to be done with it at this rate. RE: the first point, you can safely remove the beaker to add a chemical with basically no consequence, as long as the beaker is slotted in within 10 seconds or so - the burn damage accrued is pretty inconsequential and healed by cryo/clonex when the beaker is slotted back in |
- will identify the stage of a parasite - will identify the location of a parasite - will say if a malignant tumour is spreading to other limbs
increased rate of blood loss, necessitates aftercare, can be deadly if treating multiple fractures with nightshade
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Summary:
This PR fleshes out cryonics, both inside a cryotube and outside of a cryotube, and gives a pharmacist a lot more to do during those high energy rounds as they will be required to prepare and oversee any cryonic mixes. Lots of ways you can go about doing with the biggest reward being brain regeneration that bypasses oxygenation requirements, at the cost of significant downsides if done improperly.
This generally empowers pharmacists and physicians and offers non-surgical treatment alternatives, though often incurs a penalty or takes a little longer than surgical treatment, so it doesn't make surgeons redundant.
This list'll be exhaustive so medical players aren't left in the dark and can just refer to this while a wiki update is worked on, instead of digging through code.
Changes to Stasis/Cryotubes:
Misc. Reagent Additions/Tweaks:
Cryonic Chemicals:
Cataleptinol Rework:
Cataleptinol has been reworked from the ground up and is where pharmacist's will be able to shine by making fancy cryotube beaker mixers or cryonic mixtures for use in IV stands.
Tumours:
and lymphaticsystem and spawn more malignant tumours in other parts of the body.IV Bag Stuff:
blood packs
toIV bags
and changes their formatting. What wasblood pack O+
will now appear asIV bag - O+ Blood
;blood pack Saline Plus
->IV bag - Saline Plus
.Misc.: