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Planes & Layers part 2: Plane Masters #18749
Planes & Layers part 2: Plane Masters #18749
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!review |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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It looks like this/the previous PR is/are so far causing these issues I noticed:
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Can confirm - overmap effects are layered below the overmap space turfs for some reason, meaning that navigation is effectively impossible. This has also caused some bugs with mapping - pipes are now layered under all turfs in StrongDMM, making atmos mapping very difficult |
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Signed-off-by: Matt Atlas <[email protected]>
Part 2 of the PR series to bring /tg/'s and bay's plane masters to Aurora, the lack of which is blocking several features we want.
This ports over the easier to understand Bay version of plane masters, which is detailed in the relevant readme file in the code. Example effect code for a warp effect is also in, which has been implemented for gravity catapults.
Relies on #18741