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Translator augment #18905
Translator augment #18905
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not sure if adding it to the loadout is wanted and if not wanted in the loadout, the augment could still be added, just not for crew to use |
In fact it's a good question. While writing the code, I was inspired by Deus Ex and Cyberpunk where similar augments exist and then I thought "Hey, why not let 2D spacemen install a translator in their head?". Maybe we should raise the price of it or limit access to humans only (Right now I think everyone except Vaurca can get it). It seems like it would just be a nice bonus for humans, when it would be a serious advantage for xenos. All in all, some interesting concepts along the lines of a character who only knows Tau Basic and uses a translator to understand the speech of the rest of us. However, I'm too dreamy and don't envision the possible impact on the game in the round. We'll see what the review says. If they ask me to change something, I'll change it. |
!review |
Elyrans forgotten as always But anyway, Elyran Standard is a human language. It's reasonable for a translation augment to not be packaged with Elyran, but then you just can't say that it has all human languages, because it doesn't. |
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thanks for splitting the files, that file was getting a little big
i agree that this aug is cool, and even if we don't keep it in the loadout, having it be an antag or ghost role item would be cool
@Geevies Thanks for the review. Your comments helped make some good edits. |
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lgtm!
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Adds an augmented translator to the game, with which the user can understand all human languages. I did not add a translator from xeno languages, as it would have been very strong, given the difficulty of translation and the peculiarities of their languages.
I have decomposed the original augment file to improve readability and code handling. Hopefully this won't cause trouble in the future. (Sorry, but an 800+ line file is a very large file.)