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Fixes #17 Anisotropy rotation specification (#18)
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* Fix anisotropy rotation specification

The anisotropy rotation specification should say that a value of 1 means 360 degrees not 180

* Bumped version (bugfix)

Co-authored-by: Iliyan Georgiev <[email protected]>
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AdrienHerubel and iliyang authored Sep 1, 2021
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**Autodesk Standard Surface**
Iliyan Georgiev, Jamie Portsmouth, Zap Andersson, Adrien Herubel, Alan King, Shinji Ogaki, Frederic Servant
<br/>
*version 1.0.1*
*version 1.0.1.1*
![](images/title.jpg width="75%")
![](images/autodesk-logo.svg width="150px")

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**`coat_color`** | color | `1,1,1` | tint color for the light coming from all layers below
**`coat_roughness`** | float | `0.1` | coat reflection roughness; squared internally before passed to the BSDF to achieve a more linear perceptual response [#Burley2012]
**`coat_anisotropy`*** | float | `0` | reflection anisotropy of `coat_brdf`; range `[0,1]`
**`coat_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees)
**`coat_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees)
**`coat_IOR`** | float | `1.5` | refractive index of `coat_brdf`
**`coat_normal`** | vector | `0,0,0` | shading normal for the coating reflections; optional, overrides the default shading normal; has no effect on the closure combination weights
**`coat_affect_color`*** | float | `0` | how much to additionally modulate diffuse reflection and subsurface scattering saturation; range `[0,1]`
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**`specular_color`** | color | `1,1,1` | reflection color at grazing incidence (i.e. around silhouettes)
**`specular_roughness`** | float | `0.2` | reflection roughness; squared internally before passed to the BSDF in order to achieve a more uniform roughness look over the parameter range
**`specular_anisotropy`*** | float | `0` | reflection anisotropy of `metal_brdf`; range `[0,1]`
**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees)
**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees)
**`thin_film_thickness`*** | float | `0` | thickness of the film (in nanometres)
**`thin_film_IOR`*** | float | `1.5` | refractive index of the film
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**`specular_roughness`** | float | `0.2` | reflection roughness; squared internally before passed to the BSDF to achieve a more uniform roughness look over the parameter range
**`specular_IOR`** | float | `1.5` | refractive index of `specular_brdf`
**`specular_anisotropy`*** | float | `0` | reflection anisotropy of `specular_brdf`; range `[0,1]`
**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (`1` means 180 degrees)
**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (`1` means 360 degrees)
**`thin_film_thickness`*** | float | `0` | thickness of the film (in nanometres)
**`thin_film_IOR`*** | float | `1.5` | refractive index of the film

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**`specular_roughness`** | float | `0.2` | refraction roughness of `specular_btdf`; squared internally before passed to the BTDF to achieve a more uniform roughness look over the parameter range `[0,1]`
**`specular_IOR`** | float | `1.5` | refractive index of `specular_btdf`
**`specular_anisotropy`*** | float | `0` | reflection anisotropy of `specular_btdf`; range `[0,1]`
**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees)
**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees)
**`thin_film_thickness`*** | float | `0` | thickness of the film
**`thin_film_IOR`*** | float | `1.5` | refractive index of the film
**`thin_walled`*** | boolean | `false` | if `true`, the object is considered infinitely thin and the surface double-sided
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};
</script>
<!-- Markdeep: -->
<script src="style/markdeep-1.04.min.js" charset="utf-8"></script>
<script src="style/markdeep-1.04.min.js" charset="utf-8"></script>

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