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Economics v2 [New Branch Needed] #1181
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* added names of zones added names for rebels, invasion and animals. * deleted suggested names - deleted siege and subjugation from zones.generator.js const subtype = rw * fixed invationCells spelling Fixed invationCells to invasionCells. Is invasion with s. * update versioning and index.html
* feat: render states - use global fn * feat: render states - separate pole detection from layer render * feat: render provinces * chore: unify drawFillWithGap * refactor: drawIce * refactor: drawBorders * refactor: drawHeightmap * refactor: drawTemperature * refactor: drawBiomes * refactor: drawPrec * refactor: drawPrecipitation * refactor: drawPopulation * refactor: drawCells * refactor: geColor * refactor: drawMarkers * refactor: drawScaleBar * refactor: drawScaleBar * refactor: drawMilitary * refactor: pump version to 1.104.00 * refactor: pump version to 1.104.00 * refactor: drawCoastline and createDefaultRuler * refactor: drawCoastline * refactor: Features module start * refactor: features - define distance fields * feat: drawFeatures * feat: drawIce don't hide * feat: detect coastline - fix issue with border feature * feat: separate labels rendering from generation process * feat: auto-update and restore layers * refactor - change layers * refactor - sort layers * fix: regenerate burgs to re-render layers * fix: getColor is not defined * fix: burgs overview - don't auto-show labels on hover * fix: redraw population on change * refactor: improve tooltip logic for burg labels and icons * chore: pump version to 1.104.0 * fefactor: edit coastline and lake * fix: minot fixes * fix: submap --------- Co-authored-by: Azgaar <[email protected]>
* feat: add assistan widget * feat: remove gtm * feat: assistant - minify js, add option UI * feat: assistant - ability to toggle assistant * chore: update version to 1.102.00 * chore: resolve version conflict * chore: cleanup * chore: cleanup * feat: ai widget - improve style --------- Co-authored-by: Azgaar <[email protected]>
* removed priority queue in favor of simple array extension as it will be easier to migrate to esm * patch: bump version * spacing * moved references to globalThis * demonstrate module interop * added version to priority-queue and moved to utils to follow dom loading pattern * removed PriorityQueue in favor of FlatQueue * update index.html * never mind that force push I don't know how to amend commits right * missing capitalization * priority set to 0 on 541 --------- Co-authored-by: RyanGuild <[email protected]>
* style.js sorted items alphabetically * style.js added strokeDash to "cells"
* Temperature parameters can be customized * fix typo * update to 1.105.22 * Update index.html
* Add Claude AI support (Azgaar#1165) * feat: ai generator - add support for claude * feat: ai generator - add claude support * refactor: clean up API calls --------- Co-authored-by: Azgaar <[email protected]> * feat: ai - claude support --------- Co-authored-by: aesli <[email protected]> Co-authored-by: Azgaar <[email protected]>
* refactor: submap - start * refactor: submap - continue * Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring * refactor: submap - relocate burgs * refactor: submap - restore routes * refactor: submap - restore lake names * refactor: submap - UI update * refactor: submap - restore river and biome data * refactor: submap - simplify options * refactor: submap - restore rivers * refactor: submap - recalculateMapSize * refactor: submap - add middle points * refactor: submap - don't add middle points, unified findPath fn * chore: update version * feat: submap - relocate out of map regiments * feat: submap - fix route gen * feat: submap - allow custom number of cells * feat: submap - add checkbox submapRescaleBurgStyles * feat: submap - update version hash * chore: supporters update --------- Co-authored-by: Azgaar <[email protected]>
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Hello. Should it be to the original economics branch and not to master? It's not ready for prod, so cannot go to master... |
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Description
I've rebased the dev-economics branch onto master again and have begun incorporating some of the recent design changes into the Resource logic. There's still a lot of work to do but it is functional in its current state. Hopefully bringing this up to date will encourage more development of these features.
Type of change
Versioning