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BGforgeNet/msg2po: full chain
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github-actions[bot] committed Oct 24, 2024
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Showing 17 changed files with 23 additions and 29 deletions.
5 changes: 2 additions & 3 deletions tnt/tra/po/english.pot
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-10-24-13:52+0000\n"
"POT-Creation-Date: 2024-10-24-16:26+0000\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <[email protected]>\n"
"Language: \n"
Expand Down Expand Up @@ -2323,8 +2323,7 @@ msgid ""
"enchanting melody that lingers on the wind, suggesting the presence of "
"beguiling creatures who may lure unwary travelers. These prints lead toward "
"rocky outcrops near the water, intermingling with the larger, more menacing "
"tracks that suggest the island’s more dangerous predators also roam "
"nearby."
"tracks that suggest the island's more dangerous predators also roam nearby."
msgstr ""

#: tracking.tra:123
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5 changes: 2 additions & 3 deletions tnt/tra/po/es.po
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-10-24-13:52+0000\n"
"POT-Creation-Date: 2024-10-24-16:26+0000\n"
"PO-Revision-Date: 2023-09-04 00:55+0000\n"
"Last-Translator: Magus <[email protected]>\n"
"Language-Team: none\n"
Expand Down Expand Up @@ -2325,8 +2325,7 @@ msgid ""
"enchanting melody that lingers on the wind, suggesting the presence of "
"beguiling creatures who may lure unwary travelers. These prints lead toward "
"rocky outcrops near the water, intermingling with the larger, more menacing "
"tracks that suggest the island’s more dangerous predators also roam "
"nearby."
"tracks that suggest the island's more dangerous predators also roam nearby."
msgstr ""

#: tracking.tra:123
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5 changes: 2 additions & 3 deletions tnt/tra/po/pl.po
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-10-24-13:52+0000\n"
"POT-Creation-Date: 2024-10-24-16:26+0000\n"
"PO-Revision-Date: 2024-01-20 23:28+0000\n"
"Last-Translator: ALIENQuake <[email protected]>\n"
"Language-Team: Polish <https://hive.bgforge.net/projects/infinity-engine/tweaks-and-tricks/pl/>\n"
Expand Down Expand Up @@ -2325,8 +2325,7 @@ msgid ""
"enchanting melody that lingers on the wind, suggesting the presence of "
"beguiling creatures who may lure unwary travelers. These prints lead toward "
"rocky outcrops near the water, intermingling with the larger, more menacing "
"tracks that suggest the island’s more dangerous predators also roam "
"nearby."
"tracks that suggest the island's more dangerous predators also roam nearby."
msgstr ""

#: tracking.tra:123
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5 changes: 2 additions & 3 deletions tnt/tra/po/pt_BR.po
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-10-24-13:52+0000\n"
"POT-Creation-Date: 2024-10-24-16:26+0000\n"
"PO-Revision-Date: 2023-05-21 09:51+0000\n"
"Last-Translator: ALIENQuake <[email protected]>\n"
"Language-Team: Portuguese (Brazil) <https://hive.bgforge.net/projects/infinity-engine/tweaks-and-tricks/pt_BR/>\n"
Expand Down Expand Up @@ -2341,8 +2341,7 @@ msgid ""
"enchanting melody that lingers on the wind, suggesting the presence of "
"beguiling creatures who may lure unwary travelers. These prints lead toward "
"rocky outcrops near the water, intermingling with the larger, more menacing "
"tracks that suggest the island’s more dangerous predators also roam "
"nearby."
"tracks that suggest the island's more dangerous predators also roam nearby."
msgstr ""

#: tracking.tra:123
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5 changes: 2 additions & 3 deletions tnt/tra/po/russian.po
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-10-24-13:52+0000\n"
"POT-Creation-Date: 2024-10-24-16:26+0000\n"
"PO-Revision-Date: 2024-08-27 14:10+0000\n"
"Last-Translator: Pavel <[email protected]>\n"
"Language-Team: Russian <https://hive.bgforge.net/projects/infinity-engine/tweaks-and-tricks/ru/>\n"
Expand Down Expand Up @@ -2591,8 +2591,7 @@ msgid ""
"enchanting melody that lingers on the wind, suggesting the presence of "
"beguiling creatures who may lure unwary travelers. These prints lead toward "
"rocky outcrops near the water, intermingling with the larger, more menacing "
"tracks that suggest the island’s more dangerous predators also roam "
"nearby."
"tracks that suggest the island's more dangerous predators also roam nearby."
msgstr ""

#: tracking.tra:123
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5 changes: 2 additions & 3 deletions tnt/tra/po/sv.po
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-10-24-13:52+0000\n"
"POT-Creation-Date: 2024-10-24-16:26+0000\n"
"PO-Revision-Date: 2024-10-23 17:09+0000\n"
"Last-Translator: tygyh <[email protected]>\n"
"Language-Team: none\n"
Expand Down Expand Up @@ -2438,8 +2438,7 @@ msgid ""
"enchanting melody that lingers on the wind, suggesting the presence of "
"beguiling creatures who may lure unwary travelers. These prints lead toward "
"rocky outcrops near the water, intermingling with the larger, more menacing "
"tracks that suggest the island’s more dangerous predators also roam "
"nearby."
"tracks that suggest the island's more dangerous predators also roam nearby."
msgstr ""

#: tracking.tra:123
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2 changes: 1 addition & 1 deletion tnt/tra/polish/tracking.tra
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi
@119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~
@120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~
@121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~
@123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~
@124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~
@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~
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2 changes: 1 addition & 1 deletion tnt/tra/portuguese/tracking.tra
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi
@119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~
@120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~
@121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~
@123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~
@124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~
@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~
Expand Down
2 changes: 1 addition & 1 deletion tnt/tra/russian/tracking.tra
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi
@119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~
@120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~
@121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island?€™s more dangerous predators also roam nearby.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~
@123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~
@124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~
@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~
Expand Down
2 changes: 1 addition & 1 deletion tnt/tra/spanish/tracking.tra
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi
@119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~
@120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~
@121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~
@123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~
@124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~
@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~
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2 changes: 1 addition & 1 deletion tnt/tra/swedish/tracking.tra
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ Med en ingående kunskap om sin omgivning och de varelser som lever där kan en
@119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~
@120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~
@121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~
@123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~
@124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~
@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~
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2 changes: 1 addition & 1 deletion tnt/tra_ee/english/tracking.tra
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ With an intimate knowledge of his surroundings and the creatures that live withi
@119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~
@120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~
@121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island's more dangerous predators also roam nearby.~
@123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~
@124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~
@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~
Expand Down
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