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Fix Isle of Balduran tracking toolips, closes #88
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burner1024 committed Oct 24, 2024
1 parent 7bff033 commit cf706fb
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3 changes: 2 additions & 1 deletion tnt/components/tracking/main.tpa
Original file line number Diff line number Diff line change
Expand Up @@ -96,9 +96,10 @@ ACTION_DEFINE_ASSOCIATIVE_ARRAY area_desc_bg1 BEGIN
DryadFalls => 119
FishermansLake => 120
WyrmsCrossing => 121
IsleofBalduran => 122
IsleofBalduranN => 122
IceIsland => 123
LionsWay => 124
IsleofBalduranS => 125
END

// BG2
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3 changes: 2 additions & 1 deletion tnt/tra/english/tracking.tra
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Expand Up @@ -25,9 +25,10 @@ With an intimate knowledge of his surroundings and the creatures that live withi
@119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~
@120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~
@121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~
@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~
@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~
@123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~
@124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~
@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~

// Just testing BG2 part
@200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~

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