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Issues: Bang3DEngine/Bang
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In core parts, build matrices directly instead of decompositing them into translate*rot*scale
#79
opened Dec 4, 2018 by
sephirot47
Move Transform events propagation to RectTransform only, and delay them to once per frame.
#71
opened Oct 5, 2018 by
sephirot47
Wrap UIList items with GameObject, to avoid UIFocusable mess...
#57
opened Sep 15, 2018 by
sephirot47
UI AutoLayout failing sometimes. Debug when UI integration in editor is better
#53
opened Sep 6, 2018 by
sephirot47
DebugRenderer messing up all Bang materials when used in behaviour
#45
opened Aug 26, 2018 by
sephirot47
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