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Closes #2880: Add parallel writing when writing pdarrays to Parquet #2881
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Closes #2880: Add parallel writing when writing pdarrays to Parquet #2881
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okay this is pedantic, but this could just be
var doParallel = A.size > parallelWriteThreshold;
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i had to convince myself that the integer cast of the float divide would always round down. This seems to check out and the adjustment gave what i expected on a small example!
I will say in my small example this resulted in a pretty unbalanced distribution, but I think that in a real case that
locDom.size
would be large enough relative toloc.maxTaskPar
that it would be pretty uniform... I'm just now realizing that's probably part of the motivation for having aparallelWriteThreshold
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Since
leftOver
is the remainder oflocDom.size/loc.maxTaskPar
, it should be guaranteed to be less thanfileSizes.size
. So if we wanted to distribute the remainder more evenly we could do something likeBut this is probably overengineering something that isn't actually a problem
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instead of doing this back by one, couldn't you do
I don't think this would have any performance difference, but this is more similar to how we calculate offsets in other places. I normally prefer looping variables over indexing when possible because it makes easier for me to tell at a glance what's local, but that doesn't apply here. So there's def no need to change