-
-
Notifications
You must be signed in to change notification settings - Fork 1.4k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
e05a732
commit 9bca062
Showing
1 changed file
with
96 additions
and
96 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,96 +1,96 @@ | ||
#!/bin/bash | ||
# 判断是否提供了 Build_Mode 参数 | ||
if [ -z "$1" ]; then | ||
Build_Mode="any" # 如果没有提供参数,则设置默认值为 "any" | ||
else | ||
Build_Mode="$1" | ||
fi | ||
|
||
Base_Path="/Users/moxiansheng/Documents/GitHub/SteamTools" | ||
App_Path="$Base_Path/src/BD.WTTS.Client.Avalonia.App" | ||
Publish_Path="bin/Release/Publish/assemblies" | ||
Plugins_Release_Path="bin/Release" | ||
CodesignKey_Name="mossimo code" | ||
App_Modules_Path="$App_Path/$Publish_Path/modules" | ||
echo "编译主程序" | ||
cd "$App_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:CreatePackage=false -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
|
||
rm -r "$App_Modules_Path" | ||
mkdir -p "$App_Modules_Path" | ||
echo "编译插件" | ||
#复制插件 | ||
Copy_Plugins() { | ||
local Plugins_Folder=$1 | ||
local Plugins_Folder_Name=$2 | ||
local Plugins_FileName=$3 | ||
mkdir -p "$App_Modules_Path/$Plugins_Folder_Name" | ||
cp -r "$Plugins_Folder/$Plugins_FileName" "$App_Modules_Path/$Plugins_Folder_Name/$Plugins_FileName" | ||
} | ||
echo "编译加速插件" | ||
Plugins_Accelerator_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Accelerator" | ||
cd "$Plugins_Accelerator_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos | ||
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "Accelerator" "BD.WTTS.Client.Plugins.Accelerator.dll" | ||
|
||
Plugins_Accelerator_ReverseProxy_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy" | ||
cd "$Plugins_Accelerator_ReverseProxy_Path" | ||
# 根据 Build_Mode 执行不同逻辑 | ||
if [ "$Build_Mode" = "any" ]; then | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net8.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net8.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
lipo -create "$Publish_Path/arm64/Steam++.Accelerator" "$Publish_Path/x64/Steam++.Accelerator" -output "$Publish_Path/Steam++.Accelerator" | ||
Copy_Plugins "$Publish_Path" "Accelerator" "Steam++.Accelerator" | ||
elif [ "$Build_Mode" = "arm64" ]; then | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net8.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Publish_Path/arm64" "Accelerator" "Steam++.Accelerator" | ||
elif [ "$Build_Mode" = "x64" ]; then | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net8.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Publish_Path/x64" "Accelerator" "Steam++.Accelerator" | ||
fi | ||
|
||
echo "编译令牌插件" | ||
Plugins_Authenticator_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Authenticator" | ||
cd "$Plugins_Authenticator_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "Authenticator" "BD.WTTS.Client.Plugins.Authenticator.dll" | ||
|
||
echo "编译账户插件" | ||
Plugins_GameAccount_Path="$Base_Path/src/BD.WTTS.Client.Plugins.GameAccount" | ||
cd "$Plugins_GameAccount_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "GameAccount" "BD.WTTS.Client.Plugins.GameAccount.dll" | ||
|
||
echo "编译游戏库插件" | ||
Plugins_GameList_Path="$Base_Path/src/BD.WTTS.Client.Plugins.GameList" | ||
cd "$Plugins_GameList_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net8.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Plugins_Release_Path/net8.0-macos" "GameList" "BD.WTTS.Client.Plugins.GameList.dll" | ||
|
||
echo "复制插件到程序目录" | ||
cd "$App_Path" | ||
|
||
# 根据 Build_Mode 执行不同逻辑 | ||
if [ "$Build_Mode" = "any" ]; then | ||
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/MonoBundle" | ||
elif [ "$Build_Mode" = "arm64" ]; then | ||
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/osx-arm64/Steam++.app/Contents/MonoBundle" | ||
cp -r "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents" | ||
elif [ "$Build_Mode" = "x64" ]; then | ||
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net8.0-macos/osx-x64/Steam++.app/Contents/MonoBundle" | ||
cp -r "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net8.0-macos/Steam++.app/Contents" | ||
fi | ||
|
||
echo "代码签名重新手动签名" | ||
App_Publish_Path="$App_Path/bin/Release/net8.0-macos/Steam++.app" | ||
# #代码签名重新手动签名 | ||
codesign --remove-signature "$App_Publish_Path" | ||
codesign --remove-signature "$App_Publish_Path/Contents/MacOS/Steam++" | ||
dylibs=$(find "$App_Publish_Path/Contents/MonoBundle" -type f -name "*.dylib") | ||
for dylib in $dylibs; do | ||
codesign --remove-signature "$dylib" | ||
codesign -f -s "$CodesignKey_Name" "$dylib" | ||
done | ||
codesign -f -s "$CodesignKey_Name" "$App_Publish_Path/Contents/MacOS/Steam++" | ||
codesign -f -s "$CodesignKey_Name" "$App_Publish_Path" | ||
sudo xattr -rd com.apple.quarantine "$App_Publish_Path" | ||
#!/bin/bash | ||
# 判断是否提供了 Build_Mode 参数 | ||
if [ -z "$1" ]; then | ||
Build_Mode="any" # 如果没有提供参数,则设置默认值为 "any" | ||
else | ||
Build_Mode="$1" | ||
fi | ||
|
||
Base_Path="/Users/moxiansheng/Documents/GitHub/SteamTools" | ||
App_Path="$Base_Path/src/BD.WTTS.Client.Avalonia.App" | ||
Publish_Path="bin/Release/Publish/assemblies" | ||
Plugins_Release_Path="bin/Release" | ||
CodesignKey_Name="mossimo code" | ||
App_Modules_Path="$App_Path/$Publish_Path/modules" | ||
echo "编译主程序" | ||
cd "$App_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net9.0-macos -p:CreatePackage=false -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
|
||
rm -r "$App_Modules_Path" | ||
mkdir -p "$App_Modules_Path" | ||
echo "编译插件" | ||
#复制插件 | ||
Copy_Plugins() { | ||
local Plugins_Folder=$1 | ||
local Plugins_Folder_Name=$2 | ||
local Plugins_FileName=$3 | ||
mkdir -p "$App_Modules_Path/$Plugins_Folder_Name" | ||
cp -r "$Plugins_Folder/$Plugins_FileName" "$App_Modules_Path/$Plugins_Folder_Name/$Plugins_FileName" | ||
} | ||
echo "编译加速插件" | ||
Plugins_Accelerator_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Accelerator" | ||
cd "$Plugins_Accelerator_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net9.0-macos | ||
Copy_Plugins "$Plugins_Release_Path/net9.0-macos" "Accelerator" "BD.WTTS.Client.Plugins.Accelerator.dll" | ||
|
||
Plugins_Accelerator_ReverseProxy_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Accelerator.ReverseProxy" | ||
cd "$Plugins_Accelerator_ReverseProxy_Path" | ||
# 根据 Build_Mode 执行不同逻辑 | ||
if [ "$Build_Mode" = "any" ]; then | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net9.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net9.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
lipo -create "$Publish_Path/arm64/Steam++.Accelerator" "$Publish_Path/x64/Steam++.Accelerator" -output "$Publish_Path/Steam++.Accelerator" | ||
Copy_Plugins "$Publish_Path" "Accelerator" "Steam++.Accelerator" | ||
elif [ "$Build_Mode" = "arm64" ]; then | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path/arm64" -f net9.0 -r osx-arm64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Publish_Path/arm64" "Accelerator" "Steam++.Accelerator" | ||
elif [ "$Build_Mode" = "x64" ]; then | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path/x64" -f net9.0 -r osx-x64 -p:PublishSingleFile=true --self-contained -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Publish_Path/x64" "Accelerator" "Steam++.Accelerator" | ||
fi | ||
|
||
echo "编译令牌插件" | ||
Plugins_Authenticator_Path="$Base_Path/src/BD.WTTS.Client.Plugins.Authenticator" | ||
cd "$Plugins_Authenticator_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net9.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Plugins_Release_Path/net9.0-macos" "Authenticator" "BD.WTTS.Client.Plugins.Authenticator.dll" | ||
|
||
echo "编译账户插件" | ||
Plugins_GameAccount_Path="$Base_Path/src/BD.WTTS.Client.Plugins.GameAccount" | ||
cd "$Plugins_GameAccount_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net9.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Plugins_Release_Path/net9.0-macos" "GameAccount" "BD.WTTS.Client.Plugins.GameAccount.dll" | ||
|
||
echo "编译游戏库插件" | ||
Plugins_GameList_Path="$Base_Path/src/BD.WTTS.Client.Plugins.GameList" | ||
cd "$Plugins_GameList_Path" | ||
dotnet publish -c Release -p:PublishDir="$Publish_Path" -f net9.0-macos -p:EnableCodeSigning=true -p:CodesignKey="$CodesignKey_Name" | ||
Copy_Plugins "$Plugins_Release_Path/net9.0-macos" "GameList" "BD.WTTS.Client.Plugins.GameList.dll" | ||
|
||
echo "复制插件到程序目录" | ||
cd "$App_Path" | ||
|
||
# 根据 Build_Mode 执行不同逻辑 | ||
if [ "$Build_Mode" = "any" ]; then | ||
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net9.0-macos/Steam++.app/Contents/MonoBundle" | ||
elif [ "$Build_Mode" = "arm64" ]; then | ||
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net9.0-macos/osx-arm64/Steam++.app/Contents/MonoBundle" | ||
cp -r "$Plugins_Release_Path/net9.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net9.0-macos/Steam++.app/Contents" | ||
elif [ "$Build_Mode" = "x64" ]; then | ||
cp -r "$App_Modules_Path" "$Plugins_Release_Path/net9.0-macos/osx-x64/Steam++.app/Contents/MonoBundle" | ||
cp -r "$Plugins_Release_Path/net9.0-macos/Steam++.app/Contents/Resources" "$Plugins_Release_Path/net9.0-macos/Steam++.app/Contents" | ||
fi | ||
|
||
echo "代码签名重新手动签名" | ||
App_Publish_Path="$App_Path/bin/Release/net9.0-macos/Steam++.app" | ||
# #代码签名重新手动签名 | ||
codesign --remove-signature "$App_Publish_Path" | ||
codesign --remove-signature "$App_Publish_Path/Contents/MacOS/Steam++" | ||
dylibs=$(find "$App_Publish_Path/Contents/MonoBundle" -type f -name "*.dylib") | ||
for dylib in $dylibs; do | ||
codesign --remove-signature "$dylib" | ||
codesign -f -s "$CodesignKey_Name" "$dylib" | ||
done | ||
codesign -f -s "$CodesignKey_Name" "$App_Publish_Path/Contents/MacOS/Steam++" | ||
codesign -f -s "$CodesignKey_Name" "$App_Publish_Path" | ||
sudo xattr -rd com.apple.quarantine "$App_Publish_Path" |