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# Desert | ||
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Desert help. Sandworm. | ||
You need to bump and collect 5 quality spices (*) from a living sandworm to beat the game. But you cannot press Space to wait in desert, which makes the collecting job a little bit harder. | ||
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A sandworm has a head (diamond), a tail (-) and body segments (+). The third, fourth and fifth segment contains spice (?) or quality spice (*). You can only interact with segments that have spices. Other sandworm parts (head, body and tail) act like indestructible walls. | ||
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Every turn a sandworm moves one grid in a random direction. Eventually it will tunnel into ground and leave a wall of dune behind. An immobilized sandworm or one with fewer than three spices are more eager to go underground. | ||
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A dunes is composed of sand walls (#) and spices (?). You can bump and destroy a wall block or collect a spice just as from a sandworm. You do not move when bumping. It can be used as poor man's waiting key. | ||
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You might lose the game due to one of three reasons. | ||
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You can survive in desert for at most 24 turns. Every spice and quality spice extends your remaining time by 4 turns. | ||
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PC's symbol changes into a rectangular when being adjacent to a sandworm's head. The game ends if the sandworm intends to move into PC's position the next turn. | ||
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When your turn starts, if you are surrounded by four solid blocks, either press Space or bump into a sandworm segment to end the game. | ||
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. # . North (O): Sand wall. | ||
. @ + East (X): Sandworm segment. | ||
+ + + South (X): Sandworm segment. | ||
West (O): Floor. | ||
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% ? . North (O): Spice. | ||
% @ * East (O): Quality spice. | ||
% - + South (X): Sandworm tail. | ||
West (X): Edge of the dungeon. | ||
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% s + North (X): Sandworm head. | ||
% @ + East (X): Sandworm segment. | ||
% - + South (X): Sandworm tail. | ||
West (X): Edge of the dungeon. |