- BugSplatMac supports macOS 10.7 and later.
- BugSplatMac supports x86_64 and Apple Silicon applications
BugSplatMac supports multiple methods for installing the library in a project.
CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like BugSplatMac in your projects. You can install it with the following command:
$ gem install cocoapods
To integrate BugSplatMac into your Xcode project using CocoaPods, specify it in your Podfile
:
target 'TargetName' do
pod 'BugsplatMac'
end
Then, run the following command:
$ pod install
The pod install command creates an xcworkspace file next to your application's xcodeproj file. Open the .xcworkspace
file in lieu of the .xcodeproj
file to ensure BugsplatMac.framework
is included in your build.
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthage
To integrate BugsplatMac into your Xcode project using Carthage, specify it in your Cartfile
:
github "BugsplatGit/BugsplatMac"
Run carthage
to build the framework and drag the built BugsplatMac.framework
into your Xcode project.
To use this library in your project manually you may:
- Download the latest release which is provided as a zip file
- Unzip the archive and add BugsplatMac.framework to your Xcode project
- Drag & drop
BugsplatMac.framework
from your window in theFinder
into your project in Xcode and move it to the desired location in theProject Navigator
- A popup will appear. Select
Create groups for any added folders
and set the checkmark for your target. Then clickFinish
. - Configure the framework to be copied into your app bundle:
- Click on your project in the
Project Navigator
(β+1). - Click your target in the project editor.
- Click on the
Build Phases
tab. - Click the
Add Build Phase
button at the bottom and chooseAdd Copy Files
. - Click the disclosure triangle next to the new build phase.
- Choose
Frameworks
from the Destination list. - Drag
BugsplatMac
from the Project Navigator left sidebar to the list in the new Copy Files phase.
- Click on your project in the
BugSplatMac requires a few configuration steps in order to integrate the framework with your Bugsplat account.
Add the following key to your app's Info.plist
replacing DATABASE_NAME
with your BugSplat database.
<key>BugsplatServerURL</key>
<string>https://DATABASE_NAME.bugsplat.com/</string>
{% hint style="info" %}
You must upload a .xcarchive
or .dSYM
containing your app's binary and symbols to the BugSplat server in order to symbolicate crash reports.
{% endhint %}
Create a ~/.bugsplat.conf
file to store your Bugsplat credentials
BUGSPLAT_USER='<username>'
BUGSPLAT_PASS='<password>'
Add the upload-archive.sh
script located in Bugsplat.framework/Versions/A/Resources
as an Archive Post-action in your build scheme. The script will be invoked when archiving completes which will upload the .xcarchive to BugSplat for processing. You can view the script output in /tmp/bugsplat-upload.log
. To share amongst your team, mark the scheme as Shared.
@import BugsplatMac;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[[BugsplatStartupManager sharedManager] start];
}
Bugsplat provides the ability to configure a custom image to be displayed in the crash reporter UI for branding purposes. The image view dimensions are 440x110 and will scale down proportionately. There are 2 ways developers can provide an image:
- Set the image property directly on BugsplatStartupManager
- Provide an image named
bugsplat-logo
in the main app bundle or asset catalog
Set askUserDetails
to NO
in order to prevent the name and email fields from displaying in the crash reporter UI
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[BugsplatStartupManager sharedManager].delegate = self
[BugsplatStartupManager sharedManager].askUserDetails = NO;
[[BugsplatStartupManager sharedManager] start];
}
Set autoSubmitCrashReport
to YES
in order to send crash reports to the server automatically without presenting the crash reporter dialogue. Defaults to NO
.
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[BugsplatStartupManager sharedManager].delegate = self
[BugsplatStartupManager sharedManager].autoSubmitCrashReport = YES;
[[BugsplatStartupManager sharedManager] start];
}
Set persistUserDetails
to YES
to save and restore the user's name and email when presenting the crash reporter dialogue. Defaults to NO
.
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[BugsplatStartupManager sharedManager].delegate = self
[BugsplatStartupManager sharedManager].persistUserDetails = YES;
[[BugsplatStartupManager sharedManager] start];
}
Set expirationTimeInterval
to a desired value (in seconds) whereby if the difference in time between when the crash occurred and next launch is greater than the set expiration time, auto send the report without presenting the crash reporter dialogue. Defaults to -1
, which represents no expiration.
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
[BugsplatStartupManager sharedManager].delegate = self
[BugsplatStartupManager sharedManager].expirationTimeInterval = 2200;
[[BugsplatStartupManager sharedManager] start];
}
Bugsplat supports uploading attachments with crash reports. There's a delegate method provided by BugsplatStartupManagerDelegate
that can be implemented to provide an attachment to be uploaded.
- (NSArray<BugsplatAttachment *> *)attachmentsForBugsplatStartupManager:(BugsplatStartupManager *)bugsplatStartupManager
{
NSURL *fileURL = [[NSBundle mainBundle] URLForResource:@"generated" withExtension:@"json"];
NSData *data = [NSData dataWithContentsOfURL:fileURL];
NSMutableArray *attachments = [[NSMutableArray alloc] init];
for (NSUInteger i = 0; i < 4; i++)
{
BugsplatAttachment *attachment = [[BugsplatAttachment alloc] initWithFilename:[NSString stringWithFormat:@"generated%@.json", @(i)]
attachmentData:data
contentType:@"application/json"];
[attachments addObject:attachment];
}
return attachments;
}
The BugSplat crash dialogue can be localized and supports 8 languages out of the box.
- English
- Finnish
- French
- German
- Italian
- Japanese
- Norwegian
- Swedish
Additional languages may be supported by adding the language bundle and strings file to BugsplatMac.framework/Versions/A/Frameworks/HockeySDK.framework/Versions/A/Resources/
Add "Other Linker Flags" build setting to embed Info.plist -sectcreate __TEXT __info_plist "$(SRCROOT)/BugsplatTesterCLI/Info.plist"
Add @executable_path/
to "Runtime Search Paths" build setting
Follow the main configuration steps listed above, however, use upload-archive-cl.sh for uploading archives.
Initialize as follows:
[BugsplatStartupManager sharedManager].autoSubmitCrashReport = YES;
[BugsplatStartupManager sharedManager].askUserDetails = NO;
[[BugsplatStartupManager sharedManager] start];
Given the "Runtime Search Paths" setting change in step 2, be sure any 3rd party dependencies are located in the same directory as the CLI program so they can be found at runtime.
We have provided BugsplatTester as a sample application for you to test BugSplat. The quickest way to test BugSplat is to do the following:
Clone the BugsplatMac repo and run the following:
git submodule init
git submodule update
Open the BugsplatTester.xcworkspace
file. Edit the current scheme and uncheck Debug executable in the Run section, close the scheme editor and run the application.
Click the Crash button when prompted.
Click the run button a second time in Xcode. The BugSplat crash dialog will appear the next time the app is launched.
Fill out the crash dialog and submit the crash report.
Visit BugSplat's Crashes page. When prompted for credentials enter user [email protected] and password Flintstone. The crash you posted from BugsplatTester should be at the top of the list of crashes.
Click the link in the ID column to view more details about your crash.
You will notice there are no function names or line numbers, this is because you need to upload the application's xcarchive. See the Configuration section above for more information.
Repeat this process with the executable from the xcarchive you created with BugsplatTester. To find the executable within the xcarchive, right click the xcarchive in finder and select Show Package Contents. The executable should be located in .../Products/Applications
. BugSplat will display function names and line numbers for all crashes posted from this executable.