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complete refactor
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shadowscion committed Apr 16, 2021
1 parent 0d1065e commit e20749b
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364 changes: 364 additions & 0 deletions lua/autorun/netstream.lua
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--A net extension which allows sending large streams of data without overflowing the reliable channel
--Keep it in lua/autorun so it will be shared between addons
AddCSLuaFile()

net.Stream = {}
net.Stream.ReadStreamQueues = {} --This holds a read stream for each player, or one read stream for the server if running on the CLIENT
net.Stream.WriteStreams = {} --This holds the write streams
net.Stream.SendSize = 20000 --This is the maximum size of each stream to send
net.Stream.Timeout = 30 --How long the data should exist in the store without being used before being destroyed
net.Stream.MaxServerReadStreams = 128 --The maximum number of keep-alives to have queued. This should prevent naughty players from flooding the network with keep-alive messages.
net.Stream.MaxServerChunks = 3200 --Maximum number of pieces the stream can send to the server. 64 MB
net.Stream.MaxTries = 3 --Maximum times the client may retry downloading the whole data
net.Stream.MaxKeepalive = 15 --Maximum times the client may request data stay live

net.Stream.ReadStream = {}
--Send the data sender a request for data
function net.Stream.ReadStream:Request()
if self.downloads == net.Stream.MaxTries * self.numchunks then self:Remove() return end
self.downloads = self.downloads + 1
-- print("Requesting",self.identifier,false,false,#self.chunks)

net.Start("NetStreamRequest")
net.WriteUInt(self.identifier, 32)
net.WriteBit(false)
net.WriteBit(false)
net.WriteUInt(#self.chunks, 32)
if CLIENT then net.SendToServer() else net.Send(self.player) end

timer.Create("NetStreamReadTimeout" .. self.identifier, net.Stream.Timeout/2, 1, function() self:Request() end)

end

--Received data so process it
function net.Stream.ReadStream:Read(size)
timer.Remove("NetStreamReadTimeout" .. self.identifier)

local progress = net.ReadUInt(32)
if self.chunks[progress] then return end

local crc = net.ReadString()
local data = net.ReadData(size)

if crc == util.CRC(data) then
self.chunks[progress] = data
end
if #self.chunks == self.numchunks then
self.returndata = table.concat(self.chunks)
if self.compressed then
self.returndata = util.Decompress(self.returndata)
end
self:Remove()
else
self:Request()
end

end

--Gets the download progress
function net.Stream.ReadStream:GetProgress()
return #self.chunks/self.numchunks
end

--Pop the queue and start the next task
function net.Stream.ReadStream:Remove()

local ok, err = xpcall(self.callback, debug.traceback, self.returndata)
if not ok then ErrorNoHalt(err) end

net.Start("NetStreamRequest")
net.WriteUInt(self.identifier, 32)
net.WriteBit(false)
net.WriteBit(true)
if CLIENT then net.SendToServer() else net.Send(self.player) end

timer.Remove("NetStreamReadTimeout" .. self.identifier)
timer.Remove("NetStreamKeepAlive" .. self.identifier)

if self == self.queue[1] then
table.remove(self.queue, 1)
local nextInQueue = self.queue[1]
if nextInQueue then
timer.Remove("NetStreamKeepAlive" .. nextInQueue.identifier)
nextInQueue:Request()
else
net.Stream.ReadStreamQueues[self.player] = nil
end
else
for k, v in ipairs(self.queue) do
if v == self then
table.remove(self.queue, k)
break
end
end
end
end

net.Stream.ReadStream.__index = net.Stream.ReadStream

net.Stream.WriteStream = {}

-- The player wants some data
function net.Stream.WriteStream:Write(ply)
local progress = net.ReadUInt(32)+1
local chunk = self.chunks[progress]
if chunk then
self.clients[ply].progress = progress
net.Start("NetStreamDownload")
net.WriteUInt(#chunk.data, 32)
net.WriteUInt(progress, 32)
net.WriteString(chunk.crc)
net.WriteData(chunk.data, #chunk.data)
if CLIENT then net.SendToServer() else net.Send(ply) end
end
end

-- The player notified us they finished downloading or cancelled
function net.Stream.WriteStream:Finished(ply)
self.clients[ply].finished = true
if self.callback then
local ok, err = xpcall(self.callback, debug.traceback, ply)
if not ok then ErrorNoHalt(err) end
end
end

-- Get player's download progress
function net.Stream.WriteStream:GetProgress(ply)
return self.clients[ply].progress / #self.chunks
end

-- If the stream owner cancels it, notify everyone who is subscribed
function net.Stream.WriteStream:Remove()
local sendTo = {}
for ply, client in pairs(self.clients) do
if not client.finished then
client.finished = true
if ply:IsValid() then sendTo[#sendTo+1] = ply end
end
end

net.Start("NetStreamDownload")
net.WriteUInt(0, 32)
net.WriteUInt(self.identifier, 32)
if SERVER then net.Send(sendTo) else net.SendToServer() end
net.Stream.WriteStreams[self.identifier] = nil
end

net.Stream.WriteStream.__index = net.Stream.WriteStream

--Store the data and write the file info so receivers can request it.
local identifier = 1
function net.WriteStream(data, callback, dontcompress)

if not isstring(data) then
error("bad argument #1 to 'WriteStream' (string expected, got " .. type(data) .. ")", 2)
end
if callback ~= nil and not isfunction(callback) then
error("bad argument #2 to 'WriteStream' (function expected, got " .. type(callback) .. ")", 2)
end

local compressed = not dontcompress
if compressed then
data = util.Compress(data) or ""
end

if #data == 0 then
net.WriteUInt(0, 32)
return
end

local numchunks = math.ceil(#data / net.Stream.SendSize)
if CLIENT and numchunks > net.Stream.MaxServerChunks then
ErrorNoHalt("net.WriteStream request is too large! ", #data/1048576, "MiB")
net.WriteUInt(0, 32)
return
end

local chunks = {}
for i=1, numchunks do
local datachunk = string.sub(data, (i - 1) * net.Stream.SendSize + 1, i * net.Stream.SendSize)
chunks[i] = {
data = datachunk,
crc = util.CRC(datachunk),
}
end

local startid = identifier
while net.Stream.WriteStreams[identifier] do
identifier = identifier % 1024 + 1
if identifier == startid then
ErrorNoHalt("Netstream is full of WriteStreams!")
net.WriteUInt(0, 32)
return
end
end

local stream = {
identifier = identifier,
chunks = chunks,
compressed = compressed,
numchunks = numchunks,
callback = callback,
clients = setmetatable({},{__index = function(t,k)
local r = {
finished = false,
downloads = 0,
keepalives = 0,
progress = 0,
} t[k]=r return r
end})
}
setmetatable(stream, net.Stream.WriteStream)

net.Stream.WriteStreams[identifier] = stream
timer.Create("NetStreamWriteTimeout" .. identifier, net.Stream.Timeout, 1, function() stream:Remove() end)

net.WriteUInt(numchunks, 32)
net.WriteUInt(identifier, 32)
net.WriteBool(compressed)

return stream
end

--If the receiver is a player then add it to a queue.
--If the receiver is the server then add it to a queue for each individual player
function net.ReadStream(ply, callback)

if CLIENT then
ply = NULL
else
if type(ply) ~= "Player" then
error("bad argument #1 to 'ReadStream' (Player expected, got " .. type(ply) .. ")", 2)
elseif not ply:IsValid() then
error("bad argument #1 to 'ReadStream' (Tried to use a NULL entity!)", 2)
end
end
if not isfunction(callback) then
error("bad argument #2 to 'ReadStream' (function expected, got " .. type(callback) .. ")", 2)
end

local queue = net.Stream.ReadStreamQueues[ply]
if queue then
if SERVER and #queue == net.Stream.MaxServerReadStreams then
ErrorNoHalt("Receiving too many ReadStream requests from ", ply)
return
end
else
queue = {} net.Stream.ReadStreamQueues[ply] = queue
end

local numchunks = net.ReadUInt(32)
if numchunks == nil then
return
elseif numchunks == 0 then
local ok, err = xpcall(callback, debug.traceback, "")
if not ok then ErrorNoHalt(err) end
return
end
if SERVER and numchunks > net.Stream.MaxServerChunks then
ErrorNoHalt("ReadStream requests from ", ply, " is too large! ", numchunks * net.Stream.SendSize / 1048576, "MiB")
return
end

local identifier = net.ReadUInt(32)
local compressed = net.ReadBool()
--print("Got info", numchunks, identifier, compressed)

for _, v in ipairs(queue) do
if v.identifier == identifier then
ErrorNoHalt("Tried to start a new ReadStream for an already existing stream!")
return
end
end

local stream = {
identifier = identifier,
chunks = {},
compressed = compressed,
numchunks = numchunks,
callback = callback,
queue = queue,
player = ply,
downloads = 0
}
setmetatable(stream, net.Stream.ReadStream)

queue[#queue + 1] = stream
if #queue > 1 then
timer.Create("NetStreamKeepAlive" .. identifier, net.Stream.Timeout / 2, 0, function()
net.Start("NetStreamRequest")
net.WriteUInt(identifier, 32)
net.WriteBit(true)
if CLIENT then net.SendToServer() else net.Send(ply) end
end)
else
stream:Request()
end

return stream
end

if SERVER then

util.AddNetworkString("NetStreamRequest")
util.AddNetworkString("NetStreamDownload")

end

--Stream data is requested
net.Receive("NetStreamRequest", function(len, ply)

local identifier = net.ReadUInt(32)
local stream = net.Stream.WriteStreams[identifier]

if stream then
ply = ply or NULL
local client = stream.clients[ply]

if not client.finished then
local keepalive = net.ReadBit() == 1
if keepalive then
if client.keepalives < net.Stream.MaxKeepalive then
client.keepalives = client.keepalives + 1
timer.Adjust("NetStreamWriteTimeout" .. identifier, net.Stream.Timeout, 1)
end
else
local completed = net.ReadBit() == 1
if completed then
stream:Finished(ply)
else
if client.downloads < net.Stream.MaxTries * #stream.chunks then
client.downloads = client.downloads + 1
stream:Write(ply)
timer.Adjust("NetStreamWriteTimeout" .. identifier, net.Stream.Timeout, 1)
else
client.finished = true
end
end
end
end
end

end)

--Download the stream data
net.Receive("NetStreamDownload", function(len, ply)

ply = ply or NULL
local queue = net.Stream.ReadStreamQueues[ply]
if queue then
local size = net.ReadUInt(32)
if size > 0 then
queue[1]:Read(size)
else
local id = net.ReadUInt(32)
for k, v in ipairs(queue) do
if v.identifier == id then
v:Remove()
break
end
end
end
end

end)
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