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Merge pull request #63 from CFC-Servers/gm_outercanals
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Replace tdm_outercanals with gm_outercanals
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StrawWagen authored May 3, 2024
2 parents 88bb5b1 + ade453f commit 52125ae
Showing 1 changed file with 63 additions and 107 deletions.
170 changes: 63 additions & 107 deletions lua/cfc_random_spawn/sv_config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1206,114 +1206,70 @@ CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_marsh"] = {
},
}

CFCRandomSpawn.Config.CUSTOM_SPAWNS["tdm_outercanals"] = {
CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_outercanals"] = {
spawnpoints = {
{ spawnPos = Vector( -816, 1458, 64 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -1279, 1540, 91 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -1555, 1115, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 205, 1467, 64 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 683, 1875, 1 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -2363, 1133, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -2993, 1310, 0 ), spawnAngle = Angle( 0, -56, 0 ) },
{ spawnPos = Vector( 1480, 1880, 8 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 1537, 1463, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -2501, 22, 128 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -3251, 993, 144 ), spawnAngle = Angle( 0, -56, 0 ) },
{ spawnPos = Vector( -3286, 46, 144 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -2516, -833, 128 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 2531, 1837, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 2525, 1506, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -3143, -820, 144 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -4610, 1568, 144 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -4626, 2385, 144 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( -4602.25, 793.09375, 144.03125 ), spawnAngle = Angle( 0, 179, 0 ) },
{ spawnPos = Vector( -4619.34375, 351.3125, 144.03125 ), spawnAngle = Angle( 0, -136, 0 ) },
{ spawnPos = Vector( -5045, 1571, 144 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -5048, 2396, 144 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -4610.28125, -280, 144.03125 ), spawnAngle = Angle( 0, 180, 0 ) },
{ spawnPos = Vector( -5055.21875, 802.71875, 144.03125 ), spawnAngle = Angle( 0, -1, 0 ) },
{ spawnPos = Vector( 3503, 1820, 0 ), spawnAngle = Angle( 0, -146, 0 ) },
{ spawnPos = Vector( 3510, 1479, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -5048.40625, 346.46875, 144.03125 ), spawnAngle = Angle( 0, -39, 0 ) },
{ spawnPos = Vector( -5050.875, -89.15625, 144.03125 ), spawnAngle = Angle( 0, 42, 0 ) },
{ spawnPos = Vector( -4615.9375, -1059.5, 144.03125 ), spawnAngle = Angle( 0, 179, 0 ) },
{ spawnPos = Vector( -5328.96875, -300.21875, 319.46875 ), spawnAngle = Angle( 0, 41, 0 ) },
{ spawnPos = Vector( -5039.59375, -1056.8125, 144.03125 ), spawnAngle = Angle( 0, -1, 0 ) },
{ spawnPos = Vector( -4623, -1998, 144 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -6180.8125, 343.84375, 0.03125 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -6180.0625, -87.28125, 0.03125 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -5046, -2011, 144 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( 5145, 1141, 184 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -6811.46875, 351.78125, 0.03125 ), spawnAngle = Angle( 0, -58, 0 ) },
{ spawnPos = Vector( -1001, -4319, 40 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 5192, 556, 126 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -21, -4331, 40 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -2048, -4314, 144 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 291, -4332, 40 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( -6944, -94.40625, 0.03125 ), spawnAngle = Angle( 0, 44, 0 ) },
{ spawnPos = Vector( -1001, -4626, 40 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -2896, -4317, 144 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -7142.71875, -92.09375, 0.03125 ), spawnAngle = Angle( 0, 89, 0 ) },
{ spawnPos = Vector( 290, -4643, 40 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -2044, -4653, 157 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 738, -4676, 26 ), spawnAngle = Angle( 0, 146, 0 ) },
{ spawnPos = Vector( -2884, -4657, 171 ), spawnAngle = Angle( 0, 56, 0 ) },
{ spawnPos = Vector( 5984, 1374, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 2305, -4297, 13 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( 5959, 552, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -7645.53125, 346.3125, 0.03125 ), spawnAngle = Angle( 0, -89, 0 ) },
{ spawnPos = Vector( 6168, 1834, 0 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -7647.96875, -80.34375, 0 ), spawnAngle = Angle( 0, 91, 0 ) },
{ spawnPos = Vector( 6308, 1375, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 2963, -4273, 0 ), spawnAngle = Angle( 0, -124, 0 ) },
{ spawnPos = Vector( 5951, -552, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 2303, -4677, 19 ), spawnAngle = Angle( 0, 56, 0 ) },
{ spawnPos = Vector( -7962.4375, 350.9375, 0.03125 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 281, -5352, 40 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 6349, 555, 0 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( 5938, -944, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 6501, 1892, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -7970.03125, -101.78125, 0 ), spawnAngle = Angle( 0, 91, 0 ) },
{ spawnPos = Vector( 5940, -1198, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 2959, -4685, 1 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 6329, -555, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 5948, -1569, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 6307, -899, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -8419, 360, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 6318, -1245, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -8425, -102, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 6981, 1570, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 5914, -2332, 0 ), spawnAngle = Angle( 0, 34, 0 ) },
{ spawnPos = Vector( 6333, -1570, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 6340, -2341, 0 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( 7519, 1891, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 7519, 1571, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 324, -6875, 22 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( 8314, 1879, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 324, -7387, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 8470, 1540, 0 ), spawnAngle = Angle( 0, 34, 0 ) },
{ spawnPos = Vector( -23, -7464, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -13, -7922, 2 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( 9063, 1463, 93 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( 9120, 1887, 0 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( 9435, 97, 0 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( 9445, -113, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 9437, -347, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 9443, -766, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 9439, -965, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 9435, -1414, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 9442, -1696, 0 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( 10049, 83, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 10046, -1687, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 10668, 98, 0 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( 10661, -124, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 10652, -359, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 10650, -762, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 10638, -995, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 10657, -1242, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 10649, -1457, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 10646, -1696, 0 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -3278, -450, 144 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( 6366, 1891, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 5932, 1431, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 5923, 1629, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 7538, 1581, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 7592, 1869, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 5182, 1359, 192 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 5192, 1862, 231 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 8275, 1563, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 8353, 1888, 1 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 9074, 1450, 92 ), spawnAngle = Angle( 0, 158, 0 ) },
{ spawnPos = Vector( 9167, 1872, 0 ), spawnAngle = Angle( 0, -146, 0 ) },
{ spawnPos = Vector( 3493, 331, -2 ), spawnAngle = Angle( 0, 124, 0 ) },
{ spawnPos = Vector( 9434, 99, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 3125, 1434, 0 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( 3130, 1875, 0 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( 9569, -33, -128 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( 9554, -1034, -128 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( 9577, -1553, -128 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( 9445, -1693, 0 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( 10649, 100, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 1956, 1846, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( 1876, 1334, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 10651, -797, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( 10514, -1550, -128 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( 10639, -1686, 0 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( 689, 1456, 1 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( 688, 1857, 1 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -780, 1404, 64 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -818, 1865, -1 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( -1188, 1474, 0 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( -1626, 1176, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -2257, 1185, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -2346, 1380, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -2497, 537, 128 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -2561, -464, 128 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -2918, 1313, 0 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -3274, 550, 144 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -3245, -456, 144 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -4609, 2398, 144 ), spawnAngle = Angle( 0, -124, 0 ) },
{ spawnPos = Vector( -4613, 485, 144 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -4615, -488, 144 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -5050, 1828, 144 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( -5047, 2410, 144 ), spawnAngle = Angle( 0, -56, 0 ) },
{ spawnPos = Vector( -5052, 489, 144 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -4629, -2005, 144 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -5042, -477, 144 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -4580, -2357, 528 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -5249, 2370, 0 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( -5051, -2016, 144 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( -5016, -2980, 528 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( -5879, 1875, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -6041, 2387, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -7260, 2324, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -7721, 1987, 0 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( -8054, 2291, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -9052, 1909, 0 ), spawnAngle = Angle( 0, 124, 0 ) },
{ spawnPos = Vector( -9730, 2182, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -10370, 1897, 0 ), spawnAngle = Angle( 0, 56, 0 ) },
{ spawnPos = Vector( -10538, 2349, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -10688, 1882, 0 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -11180, 1906, 0 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( -11173, 2354, 0 ), spawnAngle = Angle( 0, -45, 0 ) },
},
}

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