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add gm_headattackcity #75

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Sep 24, 2024
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88 changes: 86 additions & 2 deletions lua/cfc_random_spawn/sv_config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1803,7 +1803,7 @@ CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_aknevo"] = {
},
}

CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_highland"] = {
CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_highland"] = {
spawnpoints = {
{ spawnPos = Vector( 7998, 11043, 79 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( 8740, 13048, 90 ), spawnAngle = Angle( 0, 124, 0 ) },
Expand Down Expand Up @@ -1833,4 +1833,88 @@ CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_aknevo"] = {
{ spawnPos = Vector( 11325, 10843, 79 ), spawnAngle = Angle( 0, -90, 0 ) },
},
}


CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_headattackcity"] = {
spawnpoints = {
{ spawnPos = Vector( -6800, 10166, 159 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( -6237, 9257, 172 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -6274, 8356, 300 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -6290, 8107, 333 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -6100, 12512, 172 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -7882, 8522, 162 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -6254, 7813, 285 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -5573, 12503, 158 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -6380, 12802, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -4835, 12508, 156 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -6736, 12821, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -5564, 12805, 156 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -6424, 7470, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -7086, 12869, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -8483, 8517, 158 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -4489, 12508, 159 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -7370, 12886, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -4792, 12808, 169 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -6872, 7234, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -7668, 12889, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -8018, 12887, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -6422, 6906, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -4219, 12844, 162 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -6886, 6841, 158 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -9248, 8504, 158 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -8355, 12930, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -3801, 12822, 163 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -3462, 12474, 160 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -6440, 6420, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -6885, 6459, 158 ), spawnAngle = Angle( 0, 45, 0 ) },
{ spawnPos = Vector( -3058, 12476, 164 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -6424, 6271, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -9797, 8526, 161 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -3197, 12827, 159 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -9248, 12875, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -6871, 6132, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -10069, 8526, 159 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -9474, 12881, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -6860, 5901, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -10635, 10251, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -10645, 9823, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -10627, 11007, 158 ), spawnAngle = Angle( 0, -135, 0 ) },
{ spawnPos = Vector( -10676, 9466, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -10628, 11474, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -10687, 9051, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -10578, 8509, 153 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -10441, 12306, 157 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -10906, 10649, 659 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -6444, 5387, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -10554, 12224, 160 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -6864, 5387, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -10256, 12896, 167 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -10548, 12411, 158 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -6441, 5260, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -10657, 12312, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -11150, 10285, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -11157, 9944, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -11093, 9213, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -11170, 9610, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -11169, 11014, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -11274, 10387, 158 ), spawnAngle = Angle( 0, 90, 0 ) },
{ spawnPos = Vector( -11174, 11259, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -11264, 10915, 158 ), spawnAngle = Angle( 0, -90, 0 ) },
{ spawnPos = Vector( -11170, 11473, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -11161, 11829, 166 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -6847, 4961, 158 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -6409, 4919, 158 ), spawnAngle = Angle( 0, -146, 0 ) },
{ spawnPos = Vector( -11139, 12069, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -10938, 12700, 158 ), spawnAngle = Angle( 0, -45, 0 ) },
{ spawnPos = Vector( -6429, 4573, 158 ), spawnAngle = Angle( 0, 135, 0 ) },
{ spawnPos = Vector( -6893, 4578, 158 ), spawnAngle = Angle( 0, 34, 0 ) },
{ spawnPos = Vector( -6434, 3933, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -6856, 3933, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -6431, 3775, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -6860, 3563, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -6860, 3434, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -6434, 3339, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -6458, 2515, 158 ), spawnAngle = Angle( 0, -180, 0 ) },
{ spawnPos = Vector( -6850, 2522, 158 ), spawnAngle = Angle( 0, 0, 0 ) },
{ spawnPos = Vector( -6296, 10164, 161 ), spawnAngle = Angle( 0, -135, 0 ) },
},
}