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Trickster 附属翻译提交 (#4914)
* Illusionist create * RandomAccessMind create * TricksterMathTricks create * TricksterLISP create * Trickster附属 fix:审阅意见 Co-authored-by: dovisutu <[email protected]> * Illusionist fix:竟然漏删 Co-authored-by: dovisutu <[email protected]> * Illusionist fix:改改改 * Illusionist fix:改改改改 --------- Co-authored-by: dovisutu <[email protected]>
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projects/1.21-fabric/assets/modrinth-illusionist/illusionist/lang/en_us.json
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{ | ||
"trickster.trick.illusionist.disguise_block": "Shadow Ploy", | ||
"trickster.trick.illusionist.dispel_block_disguise": "Revelation Ploy" | ||
} |
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projects/1.21-fabric/assets/modrinth-illusionist/illusionist/lang/en_us.yml
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trickster: | ||
trick.illusionist: | ||
disguise_block: Shadow Ploy | ||
dispel_block_disguise: Revelation Ploy |
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projects/1.21-fabric/assets/modrinth-illusionist/illusionist/lang/zh_cn.json
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{ | ||
"trickster.trick.illusionist.disguise_block": "虚影之技巧", | ||
"trickster.trick.illusionist.dispel_block_disguise": "揭影之技巧" | ||
} |
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.../modrinth-illusionist/illusionist/lavender/entries/tome_of_tomfoolery/shadow.md
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```json | ||
{ | ||
"title": "Illusionist", | ||
"icon": "minecraft:sea_lantern", | ||
"category": "trickster:tricks" | ||
} | ||
``` | ||
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Shadow blocks, | ||
sometimes also referred to as echoes or echo blocks, | ||
are illusions superimposed onto a material block. | ||
They are dispelled when the state of the material block changes, | ||
but can also be removed using a Revelation Ploy. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=illusionist:disguise_block,title=Shadow Ploy|> | ||
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vector, block -> boolean | ||
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<|cost-rule@trickster:templates|formula=20kG|> | ||
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Places a shadow of the given block at the given position and returns whether there was any change. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=illusionist:dispel_block_disguise,title=Revelation Ploy|> | ||
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vector -> boolean | ||
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<|cost-rule@trickster:templates|formula=10kG|> | ||
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Dispels any shadow block at the given position and returns whether there was one initially. |
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...nth-illusionist/illusionist/lavender/entries/tome_of_tomfoolery/zh_cn/shadow.md
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```json | ||
{ | ||
"title": "幻术师", | ||
"icon": "minecraft:sea_lantern", | ||
"category": "trickster:tricks" | ||
} | ||
``` | ||
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虚影方块,或称“伪影”或“造影”,是叠加于实物方块之上的一层幻觉。当实物方块的状态变化时,或使用揭影之技巧后,虚影即会被祛除。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=illusionist:disguise_block,title=虚影之技巧|> | ||
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vector, block -> boolean | ||
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<|cost-rule@trickster:templates|formula=20 kG|> | ||
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在给定位置处施加所给方块的虚影,同时检查并返回虚影创建成功与否。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=illusionist:dispel_block_disguise,title=揭影之技巧|> | ||
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vector -> boolean | ||
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<|cost-rule@trickster:templates|formula=10 kG|> | ||
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祛除所给位置处的虚影,同时检查并返回该处原本是否存在虚影。 |
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projects/1.21-fabric/assets/modrinth-random-access-mind/ram/lang/en_us.json
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{ | ||
"trickster.trick.ram.alloc": "Allocator's Ploy", | ||
"trickster.trick.ram.free": "Concierge's Ploy", | ||
"trickster.trick.ram.read": "Retrieval Ingress", | ||
"trickster.trick.ram.write": "Ploy of Caching", | ||
"trickster.trick.ram.pattern_as_int": "Distortion of Compression", | ||
"trickster.trick.ram.pattern_from_int": "Distortion of Expansion", | ||
"trickster.trick.ram.pattern_from_int_list": "Distortion of Composition", | ||
"trickster.trick.ram.glyph_from_spell_part": "Distortion of Baring", | ||
"trickster.trick.ram.acquire_cell": "Antiquarian's Ploy", | ||
"trickster.trick.ram.read_cell": "Archivist's Ingress", | ||
"trickster.trick.ram.write_cell": "Archivist's Ploy" | ||
} |
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projects/1.21-fabric/assets/modrinth-random-access-mind/ram/lang/en_us.yml
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trickster: | ||
trick.ram: | ||
alloc: Allocator's Ploy | ||
free: Concierge's Ploy | ||
read: Retrieval Ingress | ||
write: Ploy of Caching | ||
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pattern_as_int: Distortion of Compression | ||
pattern_from_int: Distortion of Expansion | ||
pattern_from_int_list: Distortion of Composition | ||
glyph_from_spell_part: Distortion of Baring | ||
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acquire_cell: Antiquarian's Ploy | ||
read_cell: Archivist's Ingress | ||
write_cell: Archivist's Ploy |
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projects/1.21-fabric/assets/modrinth-random-access-mind/ram/lang/zh_cn.json
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{ | ||
"trickster.trick.ram.alloc": "分配器之技巧", | ||
"trickster.trick.ram.free": "看守者之技巧", | ||
"trickster.trick.ram.read": "取存之辑流", | ||
"trickster.trick.ram.write": "缓存之技巧", | ||
"trickster.trick.ram.pattern_as_int": "压缩之曲变", | ||
"trickster.trick.ram.pattern_from_int": "扩张之曲变", | ||
"trickster.trick.ram.pattern_from_int_list": "组点之曲变", | ||
"trickster.trick.ram.glyph_from_spell_part": "秃根之曲变", | ||
"trickster.trick.ram.acquire_cell": "古玩家之技巧", | ||
"trickster.trick.ram.read_cell": "档案员之辑流", | ||
"trickster.trick.ram.write_cell": "档案员之技巧" | ||
} |
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...ets/modrinth-random-access-mind/ram/lavender/entries/tome_of_tomfoolery/cell.md
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```json | ||
{ | ||
"title": "World Cells", | ||
"icon": "minecraft:shulker_box", | ||
"category": "trickster:tricks" | ||
} | ||
``` | ||
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Each world has within it a store where fragments may be cached indefinitely, accessible by all. | ||
Values may be written to each cell only once, but may be read from any amount of times by anyone with a valid reference. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:acquire_cell,title=Antiquarian's Ploy|> | ||
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-> cell | ||
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--- | ||
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Acquires an empty cell from the world. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:read_cell,title=Archivist's Ingress|> | ||
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cell -> any | ||
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--- | ||
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Returns the value contained within the cell. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:write_cell,title=Archivist's Ploy|> | ||
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cell, any -> cell | ||
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--- | ||
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Writes the given value to the cell. This operation makes it *impossible* to ever write to the cell again. |
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...-random-access-mind/ram/lavender/entries/tome_of_tomfoolery/distortions/meta.md
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```json | ||
{ | ||
"title": "Meta Additions", | ||
"icon": "minecraft:loom", | ||
"category": "trickster:distortions" | ||
} | ||
``` | ||
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Included herein are a handful of tricks useful for manipulating spells in the ways available from the [Spell Manipulation](^trickster:distortions/tree) chapter. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:pattern_as_int,title=Distortion of Compression|> | ||
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pattern -> number | ||
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--- | ||
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Compresses the given pattern into a number. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:pattern_from_int,title=Distortion of Expansion|> | ||
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number -> pattern | ||
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--- | ||
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Expands the given number into a pattern. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:pattern_from_int_list,title=Distortion of Composition|> | ||
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number[] | number... -> pattern | ||
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--- | ||
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Constructs a pattern from the given grid positions. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:glyph_from_spell_part,title=Distortion of Baring|> | ||
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spell -> any | ||
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--- | ||
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Returns the glyph of the root of the given spell. |
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...sets/modrinth-random-access-mind/ram/lavender/entries/tome_of_tomfoolery/ram.md
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```json | ||
{ | ||
"title": "Random Access Mind", | ||
"icon": "minecraft:goat_horn", | ||
"category": "trickster:tricks" | ||
} | ||
``` | ||
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The Random Access Mind, or RAM for short, | ||
is a way of storing arbitrary semi-persistent data alongside other unrelated arbitrary data, | ||
through the use of an allocation system. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:alloc,title=Allocator's Ploy|> | ||
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-> number | ||
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--- | ||
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Attempts to allocate a RAM slot, blundering if there are none free. Returns the address of the allocated slot. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:free,title=Concierge's Ploy|> | ||
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number -> | ||
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--- | ||
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Frees the RAM slot at the given address, permitting later re-allocation. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:read,title=Retrieval Ingress|> | ||
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number -> any | ||
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--- | ||
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Returns the fragment stored within the RAM slot at the given address. | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:write,title=Ploy of Caching|> | ||
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number, any -> any | ||
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--- | ||
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Stores the given fragment in the RAM slot at the given address, overwriting what was there previously. |
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...drinth-random-access-mind/ram/lavender/entries/tome_of_tomfoolery/zh_cn/cell.md
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```json | ||
{ | ||
"title": "世界储元", | ||
"icon": "minecraft:shulker_box", | ||
"category": "trickster:tricks" | ||
} | ||
``` | ||
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每个世界内部都有一片所有人共享的存储空间,其中可以永久缓存法术片段。每个储元只可写入一次,但只要有对应的引用,便可由任何人无限次读取。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:acquire_cell,title=古玩家之技巧|> | ||
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-> cell | ||
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--- | ||
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自世界中获取一个空储元。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:read_cell,title=档案员之辑流|> | ||
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cell -> any | ||
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--- | ||
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返回储元中的值。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:write_cell,title=档案员之技巧|> | ||
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cell, any -> cell | ||
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--- | ||
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将所给值写入储元。此后该储元*不可*再写入。 |
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...m-access-mind/ram/lavender/entries/tome_of_tomfoolery/zh_cn/distortions/meta.md
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```json | ||
{ | ||
"title": "元施法附加戏法", | ||
"icon": "minecraft:loom", | ||
"category": "trickster:distortions" | ||
} | ||
``` | ||
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此处记载的戏法能与[法术操纵](^trickster:distortions/tree)章节中的操纵方法协同使用。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:pattern_as_int,title=压缩之曲变|> | ||
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pattern -> number | ||
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--- | ||
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将所给图案压缩为数。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:pattern_from_int,title=扩张之曲变|> | ||
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number -> pattern | ||
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--- | ||
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将所给数扩张为图案。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:pattern_from_int_list,title=组点之曲变|> | ||
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number[] | number... -> pattern | ||
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--- | ||
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依照给定的格点位置构建图案。 | ||
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;;;;; | ||
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<|glyph@trickster:templates|trick-id=ram:glyph_from_spell_part,title=秃根之曲变|> | ||
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spell -> any | ||
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--- | ||
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返回给定法术根节点中的符记。 |
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