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Project 0: Beini Gu #9

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2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
/build
/.vs
28 changes: 22 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,28 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Beini Gu
* [LinkedIn](https://www.linkedin.com/in/rgu/), [personal website](https://www.seas.upenn.edu/~gubeini/), [twitter](https://twitter.com/scoutydren), etc.
* Tested on: Windows 10, AMD Ryzen 7 3700X 8-Core Processor 3.59 GHz 16GB, GTX 2060

### (TODO: Your README)
### CUDA test

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
* Compute compatibility: 7.5

![capture](images/capture.png)

### WebGL test

![webglcheck](images/webglcheck.png)

### NSight Profile

![nsight_profile](images/nsight_profile.png)

### Debugger test

![drx](images/debugger.png)

### DRX test

![drx](images/drx.png)
3 changes: 1 addition & 2 deletions cuda-getting-started/src/main.cpp
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Expand Up @@ -10,8 +10,7 @@
* C main function.
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Beini Gu";

if (init(argc, argv)) {
mainLoop();
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2 changes: 1 addition & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(0.8, 0, 0);
payload.color = float4(barycentrics, 1);
}

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