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hxxchxx committed Aug 12, 2024
1 parent 862d9d7 commit e3807f6
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762 changes: 762 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>10_CMD_iOS.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>6</integer>
</dict>
</dict>
</dict>
</plist>
10 changes: 10 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS.xcworkspace/contents.xcworkspacedata

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
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36 changes: 36 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS/AppDelegate.swift
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//
// AppDelegate.swift
// 10_CMD_iOS
//
// Created by ์†ํฌ์ฐฌ on 8/12/24.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {



func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


}

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{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
6 changes: 6 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS/Assets.xcassets/Contents.json
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
25 changes: 25 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
24 changes: 24 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
25 changes: 25 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
53 changes: 53 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS/SceneDelegate.swift
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//
// SceneDelegate.swift
// 10_CMD_iOS
//
// Created by ์†ํฌ์ฐฌ on 8/12/24.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let scene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: scene)
let viewController = ViewController()
window?.rootViewController = viewController
window?.makeKeyAndVisible()
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


}

20 changes: 20 additions & 0 deletions 10_CMD_iOS/10_CMD_iOS/ViewController.swift
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//
// ViewController.swift
// 10_CMD_iOS
//
// Created by ์†ํฌ์ฐฌ on 8/12/24.
//

import UIKit

class ViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
view.backgroundColor = .red
}


}

36 changes: 36 additions & 0 deletions 10_CMD_iOS/10_CMD_iOSTests/_0_CMD_iOSTests.swift
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//
// _0_CMD_iOSTests.swift
// 10_CMD_iOSTests
//
// Created by ์†ํฌ์ฐฌ on 8/12/24.
//

import XCTest
@testable import _0_CMD_iOS

final class _0_CMD_iOSTests: XCTestCase {

override func setUpWithError() throws {
// Put setup code here. This method is called before the invocation of each test method in the class.
}

override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}

func testExample() throws {
// This is an example of a functional test case.
// Use XCTAssert and related functions to verify your tests produce the correct results.
// Any test you write for XCTest can be annotated as throws and async.
// Mark your test throws to produce an unexpected failure when your test encounters an uncaught error.
// Mark your test async to allow awaiting for asynchronous code to complete. Check the results with assertions afterwards.
}

func testPerformanceExample() throws {
// This is an example of a performance test case.
self.measure {
// Put the code you want to measure the time of here.
}
}

}
41 changes: 41 additions & 0 deletions 10_CMD_iOS/10_CMD_iOSUITests/_0_CMD_iOSUITests.swift
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//
// _0_CMD_iOSUITests.swift
// 10_CMD_iOSUITests
//
// Created by ์†ํฌ์ฐฌ on 8/12/24.
//

import XCTest

final class _0_CMD_iOSUITests: XCTestCase {

override func setUpWithError() throws {
// Put setup code here. This method is called before the invocation of each test method in the class.

// In UI tests it is usually best to stop immediately when a failure occurs.
continueAfterFailure = false

// In UI tests itโ€™s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
}

override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}

func testExample() throws {
// UI tests must launch the application that they test.
let app = XCUIApplication()
app.launch()

// Use XCTAssert and related functions to verify your tests produce the correct results.
}

func testLaunchPerformance() throws {
if #available(macOS 10.15, iOS 13.0, tvOS 13.0, watchOS 7.0, *) {
// This measures how long it takes to launch your application.
measure(metrics: [XCTApplicationLaunchMetric()]) {
XCUIApplication().launch()
}
}
}
}
32 changes: 32 additions & 0 deletions 10_CMD_iOS/10_CMD_iOSUITests/_0_CMD_iOSUITestsLaunchTests.swift
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//
// _0_CMD_iOSUITestsLaunchTests.swift
// 10_CMD_iOSUITests
//
// Created by ์†ํฌ์ฐฌ on 8/12/24.
//

import XCTest

final class _0_CMD_iOSUITestsLaunchTests: XCTestCase {

override class var runsForEachTargetApplicationUIConfiguration: Bool {
true
}

override func setUpWithError() throws {
continueAfterFailure = false
}

func testLaunch() throws {
let app = XCUIApplication()
app.launch()

// Insert steps here to perform after app launch but before taking a screenshot,
// such as logging into a test account or navigating somewhere in the app

let attachment = XCTAttachment(screenshot: app.screenshot())
attachment.name = "Launch Screen"
attachment.lifetime = .keepAlways
add(attachment)
}
}
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