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bug: Fixed sticky piston loading
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rbasamoyai committed Dec 8, 2024
1 parent f33182a commit 158d1de
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2 changes: 1 addition & 1 deletion changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ Fixed:
- Fixed projectile ground tracking
- Fixed strength attributes for incomplete and unbored sliding breeches to be consistent with complete sliding breeches
- Fixed elevator assembly issue

- Fixed sticky piston loading

5.6.0

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Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ public abstract class PistonContraptionMixin extends TranslatingContraption impl
remap = false,
cancellable = true)
private void createbigcannons$addToInitialFrontier$1(Level level, BlockPos pos, Direction direction, Queue<BlockPos> frontier,
CallbackInfoReturnable<Boolean> cir, @Local(ordinal = 0) boolean retracting,
CallbackInfoReturnable<Boolean> cir, @Local(ordinal = 1) boolean retracting,
@Local(ordinal = 1) BlockPos currentPos, @Local BlockState state) {
BlockPos offsetPos = currentPos.relative(direction.getOpposite());
BlockState offsetState = level.getBlockState(offsetPos);
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