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feature, bug: Added stored munition explosions for big cannon shells …
…and big cannon propellant, many fixes - Affected blocks are launched, including inert projectiles - Propellant blocks can explode from fire, while projectiles must be exploded - Munitions can be blocked from exploding and/or catching fire by waterlogging - Waterlogged propellant will become damp - Damp propellant can be dried either by waiting (random tick) or placing the projectile in the Nether, similar to sponges - Damp propellant cannot be dried in furnaces - Damp propellant is indicated by an item tooltip as well as blocks emitting water particles - Damp behavior can be configured per propellant and toggled globally - Reverted breaking change in Wired Fuze commit by making ProjectileBlock#getProjectile methods not abstract - Update to BigCannonPropellantPropertiesComponent to account for propellant explosion power - Added documentation to MountedBigCannonsContraption#fireShot because my code is just confusing - Fixed pick-cloning Big Cartridge power value - Fixed Quick-Firing Breech smoke on assembled cannons not persisting - Fixed Quick-Firing Breech side lever not actually ejecting the contents - Fixed Quick-Firing Breech accepting input from the sides - Changed Powder Charge texture
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38 changes: 32 additions & 6 deletions
38
fabric/src/generated/resources/assets/createbigcannons/blockstates/ap_shell.json
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38 changes: 32 additions & 6 deletions
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fabric/src/generated/resources/assets/createbigcannons/blockstates/ap_shot.json
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38 changes: 32 additions & 6 deletions
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fabric/src/generated/resources/assets/createbigcannons/blockstates/bag_of_grapeshot.json
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76 changes: 64 additions & 12 deletions
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fabric/src/generated/resources/assets/createbigcannons/blockstates/big_cartridge.json
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