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Last few features for Create Big Cannons 5.8.0, bar some potential bug fixes #720

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merged 3 commits into from
Dec 30, 2024

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rbasamoyai
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Possibly in time for the new year?

…and big cannon propellant, many fixes

- Affected blocks are launched, including inert projectiles
- Propellant blocks can explode from fire, while projectiles must be exploded
- Munitions can be blocked from exploding and/or catching fire by waterlogging
- Waterlogged propellant will become damp
 - Damp propellant can be dried either by waiting (random tick) or placing the projectile in the Nether, similar to sponges
 - Damp propellant cannot be dried in furnaces
 - Damp propellant is indicated by an item tooltip as well as blocks emitting water particles
 - Damp behavior can be configured per propellant and toggled globally
- Reverted breaking change in Wired Fuze commit by making ProjectileBlock#getProjectile methods not abstract
- Update to BigCannonPropellantPropertiesComponent to account for propellant explosion power
- Added documentation to MountedBigCannonsContraption#fireShot because my code is just confusing
- Fixed pick-cloning Big Cartridge power value
- Fixed Quick-Firing Breech smoke on assembled cannons not persisting
- Fixed Quick-Firing Breech side lever not actually ejecting the contents
- Fixed Quick-Firing Breech accepting input from the sides
- Changed Powder Charge texture
@rbasamoyai rbasamoyai merged commit dd10a2b into Cannoneers-of-Create:multiversion Dec 30, 2024
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