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📦 3.0.1 Release
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- Fixed an issue that would stop builds from compiling if using the asset in your project.
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JonathanMCarter committed Dec 22, 2023
1 parent 1b43028 commit 3666ada
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Showing 2 changed files with 6 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ public static class AssetVersionData
/// <summary>
/// The version number of the asset.
/// </summary>
public static string VersionNumber => "3.0.0";
public static string VersionNumber => "3.0.1";


/// <summary>
Expand All @@ -40,6 +40,6 @@ public static class AssetVersionData
/// <remarks>
/// Asset owner is in the UK, so its D/M/Y format.
/// </remarks>
public static string ReleaseDate => "16/12/2023";
public static string ReleaseDate => "22/12/2023";
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,9 @@
*/

using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using UnityEngine.Audio;

Expand Down Expand Up @@ -78,7 +80,9 @@ public MixerData(string uuid, string key, AudioMixerGroup mixerGroup)
{
this.uuid = uuid;
this.key = key;
#if UNITY_EDITOR
path = AssetDatabase.GetAssetPath(mixerGroup);
#endif
this.mixerGroup = mixerGroup;
}
}
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