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Releases: CesiumGS/cesium-unity

Cesium for Unity v1.13.1

01 Nov 07:16
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Fixes πŸ”§
  • Added restrictions to CesiumRuntime.asmdef to prevent the plugin from attempting to load on platforms not supported by Cesium for Unity.

In addition to the above, this release updates cesium-native from v0.40.1 to v0.41.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.13.0

01 Oct 08:35
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Additions πŸŽ‰
  • Added a new CesiumCameraManager component. It allows configuration of the cameras to use for Cesium3DTileset culling and level-of-detail.
  • Added SampleHeightMostDetailed method to Cesium3DTileset. It asynchronously queries the height of a tileset at a list of positions.
Fixes πŸ”§
  • Fixed a bug that could cause a NullReferenceException when a Cesium3DTileset was not nested into a game object with a CesiumGeoreference.

This release updates cesium-native from v0.39.0 to v0.40.1. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.12.0

03 Sep 10:18
79b6285
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Breaking Changes πŸ“£
  • Player builds for macOS now require macOS 10.15+. Previously, 10.13+ was supported.
Additions πŸŽ‰
  • Editor builds for macOS now target macOS 10.15+. Previously, macOS 12.7+ was required.
  • Added originPlacement property to CesiumGeoreference to toggle between "Cartographic Origin" and "True Origin" reference modes. Whereas "Cartographic Origin" is the default for georeferenced tilesets, "True Origin" may be used for non-georeferenced tilesets centered at the origin.
Fixes πŸ”§
  • Fixed a bug that prevented using the Token panel with a new Cesium ion Server that had never had its token set before.
  • Fixed a bug that could cause a crash in CesiumIonSession when the object was garbage collected or the AppDomain was unloaded while network requests were in progress.
  • Fixed a bug that could cause CesiumFlyToController to unexpectedly interrupt a flight.
  • glTF doubleSided materials are now supported. Previously, models using this property would appear inside-out.
  • Fixed a bug that prevented clipping with CesiumCartographicPolygon from working with HDRP.

This release updates cesium-native from v0.38.0 to v0.39.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.11.1

01 Aug 02:09
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Fixes πŸ”§
  • Fixed a bug that caused a NullReferenceException when attempting to get or set the longitudeLatitudeHeight property on a disabled CesiumGlobeAnchor.
  • Fixed a bug introduced in v1.11.0 that caused CesiumCartographicPolygon positions to be interpreted incorrectly, making polygon clipping unusable.

This release updates cesium-native from v0.37.0 to v0.38.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.11.0

01 Jul 10:38
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Additions πŸŽ‰
  • Added support for custom non-WGS84 ellipsoids.
    • The ellipsoid can be changed by specifying a CesiumEllipsoid asset in the new "Ellipsoid Override" property of a CesiumGeoreference.
    • New CesiumEllipsoid assets can be created using the menu option Assets > Create > Cesium > Ellipsoid.
Fixes πŸ”§
  • Cesium for Unity now links statically against the MSVC runtime library on Windows, avoiding the need for an MSVC redistributable to be installed.
  • Fixed a bug that caused Cesium ion tokens selected on the Tokens panel to fail to save.
  • Fixed a bug that caused the "Select Cesium ion Token" panel to show the wrong state when the current token was not from the currently-signed-in Cesium ion account, but the signed-in account had a token named after the current Unity project.

This release updates cesium-native from v0.36.0 to v0.37.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.10.1

03 Jun 08:25
af825c6
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Updated cesium-native from v0.35.0 to v0.36.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.10.0

01 May 15:50
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Additions πŸŽ‰
  • Added support for Cesium ion servers in single user mode. Tokens are not required to stream assets from such servers.
Fixes πŸ”§
  • Fixed a bug where CesiumCreditSystem would delete itself from its scene when other additive scenes were unloaded.

In addition to the above, this release updates cesium-native from v0.34.0 to v0.35.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.9.0

01 Apr 05:19
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Additions πŸŽ‰
  • Added CesiumWebMapTileServiceRasterOverlay, which enables Web Map Tile Service (WMTS) imagery to be draped on a Cesium3DTileset.
  • Added support for the KHR_texture_transform glTF extension - including rotation - for picking with CesiumFeatureIdTexture.
Fixes πŸ”§
  • Normal, metallic-roughness, and occlusion textures from glTF models will now be correctly treated as linear rather than sRGB.
  • Fixed a bug where UVs were not properly interpolated in CesiumFeatureIdTexture.GetFeatureIdFromHit, resulting in incorrect values.

In addition to the above, this release updates cesium-native from v0.33.0 to v0.34.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.8.0

01 Mar 05:18
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Breaking Changes πŸ“£
  • Feature IDs and metadata are now parsed through the EXT_mesh_features and EXT_structural_metadata extensions respectively. Models with EXT_feature_metadata will still be parsed, but their metadata will no longer be accessible.
  • CesiumDefaultTilesetMaterial and CesiumUnlitTilesetMaterial have had their overlay-related parameters renamed. For instance, _overlay0TextureCoordinateIndex has now become _overlayTextureCoordinateIndex_0. Custom materials that relied on the previous naming scheme may break.
Additions πŸŽ‰
  • Added CesiumCartographicPolygon and CesiumPolygonRasterOverlay, which together can be used to clip out polygonal areas of a Cesium3DTileset. These new classes are only available in Unity 2022.2+ because they require Unity's Splines package.
  • Added CesiumFeatureIdSet, which represents a feature ID set in EXT_mesh_features.
  • Added CesiumFeatureIdAttribute and CesiumFeatureIdTexture, which derive from CesiumFeatureIdSet and respectively represent a feature ID attribute and feature ID texture in EXT_mesh_features.
  • Added CesiumPrimitiveFeatures, a component that provides access to the EXT_mesh_features on a glTF primitive when it is loaded by Cesium3DTileset.
  • Added CesiumPropertyTableProperty, which represents a property table property in EXT_structural_metadata and can be used to retrieve metadata.
  • Added CesiumPropertyTable, which represents a property table in EXT_structural_metadata.
  • Added CesiumModelMetadata, a component that provides access to the EXT_structural_metadata on a glTF model when it is loaded by Cesium3DTileset.
  • Added CesiumMetadataValue, which can hold a metadata value from EXT_structural_metadata while abstracting away its type.
  • Added a distance property to CesiumOriginShift, which specifies the maximum allowed distance from the current origin before it is shifted.
  • Added support for the KHR_texture_transform glTF extension - including rotation - in baseColorTexture, metallicRoughnessTexture, emissiveTexture, normalTexture, and occlusionTexture. The transformation is now applied on the GPU via nodes in the Material, rather than on the CPU by directly modifying texture coordinates.
  • Added materialKey to CesiumRasterOverlay, which matches the overlay to its corresponding parameters in the tileset's material. This allows for explicit ordering of raster overlays and overlay-specific effects.
  • CesiumCameraController can now accept custom input actions that override the default inputs.
Fixes πŸ”§
  • Removed the "Universal Additional Camera Data" script from DynamicCamera, as it shows up as a missing script in other render pipelines.
  • Fixed a bug where adding a CesiumSubScene as the child of an existing CesiumGeoreference in editor would cause the parent CesiumGeoreference to have its coordinates reset to the default.
  • Fixed the "DynamicCamera is not nested inside a game object with a CesiumGeoreference" warning when adding a new DynamicCamera in the editor.
  • Fixed support for loading textures with less than four channels.
  • Fixed "Destroying assets is not permitted to avoid data loss" error when using a custom opaque material with texture assets on a Cesium3DTileset.
  • Fixed jump at the end of the flight path in CesiumFlyToController.
Deprecated ⏳
  • CesiumMetadata has been deprecated. Instead, retrieve the CesiumModelMetadata component attached to a tile game object in order to access its glTF metadata.
  • CesiumFeature has been deprecated. Instead, retrieve feature IDs from the CesiumPrimitiveFeatures component attached to a primitive game object in order to access its glTF features. Feature IDs can be used to retrieve metadata from the CesiumModelMetadata attached to its parent.
  • flyToGranularityDegrees in CesiumFlyToController has been deprecated. CesiumFlyToController no longer works using keypoints, so this value is unnecessary.

In addition to the above, this release updates cesium-native from v0.27.4 to v0.33.0. See the changelog for a complete list of changes in cesium-native.

Cesium for Unity v1.7.1

14 Dec 19:02
caf2554
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Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Fixes πŸ”§
  • Fixed a bug that prevented the default CesiumIonServer asset from remembering its token in a clean project.