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game done
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GAME DONE
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mastrio committed Apr 12, 2023
1 parent d1476e5 commit 213fefd
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Showing 106 changed files with 451 additions and 142 deletions.
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8 changes: 4 additions & 4 deletions .godot/editor/create_recent.Node
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AudioStreamPlayer
Blackboard
SoundEffect
Node2D
TextureButton
TextureRect
Button
AnimationPlayer
Camera2D
Timer
AudioStreamPlayer
Node2D
Label
SoundEffect
VBoxContainer
Sprite2D
CloudSpawner
Expand All @@ -28,5 +29,4 @@ MoveToLocation
GoToRandomArea
CanvasGroup
Area2D
Blackboard
SequenceComposite
2 changes: 1 addition & 1 deletion .godot/editor/editor_layout.cfg
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Expand Up @@ -16,7 +16,7 @@ dock_5="Inspector,Node,History"

[EditorNode]

open_scenes=["res://scenes/game.tscn", "res://scenes/day_night_cycle.tscn", "res://scenes/main_menu.tscn", "res://scenes/menus/pause_menu.tscn"]
open_scenes=["res://scenes/game.tscn", "res://scenes/day_night_cycle.tscn", "res://scenes/main_menu.tscn", "res://scenes/menus/pause_menu.tscn", "res://scenes/menus/settings_menu.tscn", "res://scenes/troops/farmer.tscn", "res://scenes/behaviour_trees/farmer_ai.tscn"]

[ScriptEditor]

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[folding]

node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("NavigationAgent"), PackedStringArray("Avoidance", "Pathfinding")]
node_unfolds=[NodePath("."), PackedStringArray("Collision"), NodePath("NavigationAgent"), PackedStringArray("Avoidance", "Pathfinding"), NodePath("Blackboard"), PackedStringArray("sfx_list")]
resource_unfolds=["res://scenes/troops/farmer.tscn::RectangleShape2D_ynbj7", PackedStringArray(), "res://scenes/troops/farmer.tscn::RectangleShape2D_hj1m3", PackedStringArray(), "res://scenes/troops/farmer.tscn::Curve_3jkfk", PackedStringArray()]
nodes_folded=[]
67 changes: 35 additions & 32 deletions .godot/editor/filesystem_cache8

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12 changes: 2 additions & 10 deletions .godot/editor/filesystem_update4
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res://scenes/menus/pause_menu.tscn
res://assets/anim_libraries/troops.tres
res://scripts/game.gd
res://scenes/game.tscn
res://scenes/day_night_cycle.tscn
res://scenes/main_menu.tscn
res://scripts/main_menu.gd
res://addons/arc_loader/loading_screen.tscn
res://scripts/menus/pause_menu.gd
res://scripts/menus/settings_menu.gd
res://scripts/autoload/save_system.gd
res://assets/anim_libraries/troops.tres
res://scripts/autoload/game_stats.gd
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Expand Up @@ -2,4 +2,4 @@

node_unfolds=[NodePath("GameArena/TownHall"), PackedStringArray("Collision"), NodePath("GameArena/FarmShadow"), PackedStringArray("Transform"), NodePath("Forest"), PackedStringArray("Visibility"), NodePath("UILayer"), PackedStringArray("Layer", "Follow Viewport"), NodePath("UILayer/UI"), PackedStringArray("Layout", "Layout/Transform"), NodePath("UILayer/UI/Settings"), PackedStringArray("Textures", "Layout", "Shortcut"), NodePath("UILayer/UI/UpgradeFarm"), PackedStringArray("Textures", "texture_pressed"), NodePath("UILayer/UI/UpgradeFarm/FarmLevel"), PackedStringArray("label_settings"), NodePath("UILayer/UI/UpgradeFarm/FarmUpgradeCost"), PackedStringArray("label_settings"), NodePath("UILayer/UI/BuyLoser/LoserBuyButton"), PackedStringArray("Textures", "texture_pressed"), NodePath("UILayer/UI/BuyLoser/LoserPrice"), PackedStringArray("label_settings"), NodePath("UILayer/UI/BuySwordsman/SwordsmanBuyButton"), PackedStringArray("Textures", "texture_pressed"), NodePath("UILayer/UI/BuyArcher/ArcherBuyButton"), PackedStringArray("texture_pressed"), NodePath("UILayer/UI/BuyFarmer/FarmerBuyButton"), PackedStringArray("Textures"), NodePath("UILayer/UI/BuyWizard/WizardBuyButton"), PackedStringArray("Textures", "texture_pressed"), NodePath("UILayer/UI/BuyShieldman/ShieldmanBuyButton"), PackedStringArray("Textures", "texture_pressed"), NodePath("UILayer/UI/GoldCount/GoldDisplay"), PackedStringArray("label_settings"), NodePath("UILayer/UI/Time/TheMoon"), PackedStringArray("texture"), NodePath("UILayer/UI/Time/DayCounter"), PackedStringArray("label_settings", "Layout", "Layout/Transform"), NodePath("UILayer/UI/FarmHouseButton"), PackedStringArray("Textures"), NodePath("UILayer/UI/SaveIndicator"), PackedStringArray("label_settings", "Visibility"), NodePath("UILayer/UI/LoseScreen"), PackedStringArray("Theme Overrides", "Theme Overrides/styles", "theme_override_styles/panel"), NodePath("UILayer/UI/LoseScreen/Title"), PackedStringArray("label_settings"), NodePath("UILayer/UI/LoseScreen/DaysSurvived"), PackedStringArray("label_settings"), NodePath("UILayer/UI/LoseScreen/ReturnToMenuButton"), PackedStringArray("Textures")]
resource_unfolds=["res://scenes/game.tscn::NavigationPolygon_566c8", PackedStringArray(), "res://scenes/game.tscn::RectangleShape2D_quu5w", PackedStringArray(), "res://scenes/game.tscn::RectangleShape2D_12vev", PackedStringArray(), "res://scenes/game.tscn::Shortcut_wlmnx", PackedStringArray("events"), "res://scenes/game.tscn::AtlasTexture_y2686", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_b1j2f", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_bsc0i", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_cxwm6", PackedStringArray(), "res://scenes/game.tscn::LabelSettings_7l5tv", PackedStringArray("Font", "Shadow"), "res://scenes/game.tscn::LabelSettings_jmswk", PackedStringArray("Font", "Shadow"), "res://scenes/game.tscn::AtlasTexture_dafa4", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_2m4yc", PackedStringArray(), "res://scenes/game.tscn::LabelSettings_3en6l", PackedStringArray("Font", "Outline", "Shadow"), "res://scenes/game.tscn::AtlasTexture_4jx3e", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_088fi", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_hxph4", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_aimw3", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_e4wxn", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_2deo8", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_x73fy", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_0p0tk", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_t4oym", PackedStringArray(), "res://scenes/game.tscn::AtlasTexture_xtugd", PackedStringArray(), "res://scenes/game.tscn::LabelSettings_05tp1", PackedStringArray("Font"), "res://scenes/game.tscn::AtlasTexture_ku47w", PackedStringArray(), "res://scenes/game.tscn::LabelSettings_d8den", PackedStringArray("Font", "Outline"), "res://scenes/game.tscn::LabelSettings_2dsgi", PackedStringArray("Font"), "res://scenes/game.tscn::StyleBoxFlat_4akak", PackedStringArray(), "res://scenes/game.tscn::LabelSettings_kep2u", PackedStringArray("Font", "Shadow"), "res://scenes/game.tscn::LabelSettings_rwdop", PackedStringArray("Font")]
nodes_folded=[NodePath("GameArena/WorldBorder"), NodePath("Troops"), NodePath("UILayer/UI/UpgradeFarm"), NodePath("UILayer/UI/BuyLoser"), NodePath("UILayer/UI/BuySwordsman"), NodePath("UILayer/UI/BuyArcher"), NodePath("UILayer/UI/BuyFarmer"), NodePath("UILayer/UI/BuyWizard"), NodePath("UILayer/UI/BuyShieldman"), NodePath("UILayer/UI/GoldCount"), NodePath("UILayer/UI/Time"), NodePath("UILayer/UI/LoseScreen")]
nodes_folded=[NodePath("GameArena/WorldBorder"), NodePath("Troops"), NodePath("UILayer/UI/UpgradeFarm"), NodePath("UILayer/UI/BuyLoser"), NodePath("UILayer/UI/BuySwordsman"), NodePath("UILayer/UI/BuyArcher"), NodePath("UILayer/UI/BuyFarmer"), NodePath("UILayer/UI/BuyWizard"), NodePath("UILayer/UI/BuyShieldman"), NodePath("UILayer/UI/GoldCount"), NodePath("UILayer/UI/Time"), NodePath("UILayer/UI/SaveIndicator"), NodePath("UILayer/UI/LoseScreen")]
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Expand Up @@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-85.1143, 266.321),
"ofs": Vector2(-220.953, -64.9524),
"primary_grid_steps": 8,
"show_edit_locks": true,
"show_guides": true,
Expand All @@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 0.793701
"zoom": 0.749154
}
3D={
"fov": 70.01,
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Expand Up @@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(129.685, 122.252),
"ofs": Vector2(-140, -102),
"primary_grid_steps": 8,
"show_edit_locks": true,
"show_guides": true,
Expand All @@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 2.37841
"zoom": 1.0
}
3D={
"fov": 70.01,
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6 changes: 3 additions & 3 deletions .godot/editor/project_metadata.cfg
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Expand Up @@ -14,14 +14,14 @@ run_debug_collisions=false
[dialog_bounds]

export=Rect2(345, 121, 675, 533)
project_settings=Rect2(421, 142, 675, 525)
project_settings=Rect2(390, 140, 675, 525)
editor_settings=Rect2(366, 105, 675, 525)
search_help=Rect2(341, 192, 683, 384)

[recent_files]

scripts=["DirAccess", "res://addons/arc_loader/loading_screen.gd", "res://addons/arc_loader/arc_loader.gd", "res://scripts/main_menu.gd", "res://scripts/game_music.gd", "BaseButton", "Node", "AudioStreamPlayer2D", "res://scripts/custom_nodes/sound_effect.gd", "res://scripts/menus/debug_menu.gd"]
scenes=["res://addons/arc_loader/loading_screen.tscn", "res://addons/arc_loader/loading_icon.tscn", "res://scenes/menus/pause_menu.tscn", "res://scenes/main_menu.tscn", "res://scenes/day_night_cycle.tscn", "res://scenes/game.tscn", "res://scenes/menus/settings_menu.tscn", "res://scenes/enemy_troops/evil_archer.tscn", "res://scenes/enemy_troops/evil_swordsman.tscn", "res://scenes/troops/swordsman.tscn"]
scripts=["ProjectSettings", "DirAccess", "res://addons/arc_loader/loading_screen.gd", "res://addons/arc_loader/arc_loader.gd", "res://scripts/main_menu.gd", "res://scripts/game_music.gd", "BaseButton", "Node", "AudioStreamPlayer2D", "res://scripts/custom_nodes/sound_effect.gd"]
scenes=["res://scenes/behaviour_trees/farmer_ai.tscn", "res://scenes/troops/farmer.tscn", "res://scenes/menus/settings_menu.tscn", "res://scenes/menus/pause_menu.tscn", "res://scenes/main_menu.tscn", "res://scenes/day_night_cycle.tscn", "res://scenes/game.tscn", "res://addons/arc_loader/loading_screen.tscn", "res://addons/arc_loader/loading_icon.tscn", "res://scenes/enemy_troops/evil_archer.tscn"]

[script_setup]

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16 changes: 1 addition & 15 deletions .godot/editor/recent_dirs
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res://scripts
res://scenes
res://scripts/menus
res://scripts/autoload
res://scripts/ui
res://scripts/custom_nodes
res://scripts/ai/actions/troop_specific
res://scripts/troops
res://scripts/projectiles
res://scripts/blackboards
res://assets/anim_libraries
res://assets/sprites/ui
res://
C:/Users/hclark7/OneDrive - Brisbane Catholic Education/Documents/Github/ClickerGameJamGameThing/.export/windows_jam
res://scripts/debug
C:/Users/hclark7/OneDrive - Brisbane Catholic Education/Documents/Github/ClickerGameJamGameThing/.export/web_jam
C:/Users/hclark7/OneDrive - Brisbane Catholic Education/Documents/Github/ClickerGameJamGameThing/.export/windows_jam
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