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Merge branch 'main' into basketball
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pallasivasai authored Jun 8, 2024
2 parents 444cd72 + 9eac393 commit 1d00269
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1 change: 0 additions & 1 deletion README.md
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Expand Up @@ -244,7 +244,6 @@ ________________________________________________________________________________
| 186 | [Quick Type](.SinglePlayer%20-%20Games/QuickType) |
| 187 | [SIMON_GAME](.SinglePlayer%20-%20Games/SIMON_GAME) |
| 188 | [Cubula_Game](.SinglePlayer%20-%20Games/Cubula_Game) |

| 189 | [Ball_Shooting_Game](.SinglePlayer%20-%20Games/Ball_Shooting_Game) |
| 190 | [Baseball_Game](.SinglePlayer%20-%20Games/Baseball_Game) |
| 189 | [Hand_Cricket_Champ](./SinglePlayer%20-%20Games/Hand_Cricket_Champ) |
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24 changes: 24 additions & 0 deletions SinglePlayer - Games/Flappy_Bird_Game/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/png"/>
<title>Flappy Bird Game</title>
<link rel="stylesheet" href="style.css">

</head>
<body>
<div class="background"></div>
<img src="images/Bird-I.png" alt="bird-img" class="bird" id="bird-1">
<div class="message">
Enter To Start Game <p><span style="color: red;">&uarr;</span> ArrowUp to Control</p>
</div>
<div class="score">
<span class="score_title"></span>
<span class="score_val"></span>
</div>
<script src="script.js" defer></script>
</body>
</html>
121 changes: 121 additions & 0 deletions SinglePlayer - Games/Flappy_Bird_Game/script.js
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let move_speed = 3, grativy = 0.5;
let bird = document.querySelector('.bird');
let img = document.getElementById('bird-1');
let bird_props = bird.getBoundingClientRect();
let background = document.querySelector('.background').getBoundingClientRect();

let score_val = document.querySelector('.score_val');
let message = document.querySelector('.message');
let score_title = document.querySelector('.score_title');

let game_state = 'Start';
img.style.display = 'none';
message.classList.add('messageStyle');

document.addEventListener('keydown', (e) => {

if(e.key == 'Enter' && game_state != 'Play'){
document.querySelectorAll('.pipe_sprite').forEach((e) => {
e.remove();
});
img.style.display = 'block';
bird.style.top = '100vh';
game_state = 'Play';
message.innerHTML = '';
score_title.innerHTML = 'Score : ';
score_val.innerHTML = '0';
message.classList.remove('messageStyle');
play();
}
});

function play(){
function move(){
if(game_state != 'Play') return;

let pipe_sprite = document.querySelectorAll('.pipe_sprite');
pipe_sprite.forEach((element) => {
let pipe_sprite_props = element.getBoundingClientRect();
bird_props = bird.getBoundingClientRect();

if(pipe_sprite_props.right <= 0){
element.remove();
}else{
if(bird_props.left < pipe_sprite_props.left + pipe_sprite_props.width && bird_props.left + bird_props.width > pipe_sprite_props.left && bird_props.top < pipe_sprite_props.top + pipe_sprite_props.height && bird_props.top + bird_props.height > pipe_sprite_props.top){
game_state = 'End';
message.innerHTML = 'Game Over'.fontcolor('red') + '<br>Press Enter To Restart';
message.classList.add('messageStyle');
img.style.display = 'none';
return;
}else{
if(pipe_sprite_props.right < bird_props.left && pipe_sprite_props.right + move_speed >= bird_props.left && element.increase_score == '1'){
score_val.innerHTML =+ score_val.innerHTML + 1;
}
element.style.left = pipe_sprite_props.left - move_speed + 'px';
}
}
});
requestAnimationFrame(move);
}
requestAnimationFrame(move);

let bird_dy = 0;
function apply_gravity(){
if(game_state != 'Play') return;
bird_dy = bird_dy + grativy;
document.addEventListener('keydown', (e) => {
if(e.key == 'ArrowUp' || e.key == ' '){
img.src = 'images/Bird-II.png';
bird_dy = -7.6;
}
});

document.addEventListener('keyup', (e) => {
if(e.key == 'ArrowUp' || e.key == ' '){
img.src = 'images/Bird-I.png';
}
});

if(bird_props.top <= 0 || bird_props.bottom >= background.bottom){
game_state = 'End';
message.style.left = '28vw';
window.location.reload();
message.classList.remove('messageStyle');
return;
}
bird.style.top = bird_props.top + bird_dy + 'px';
bird_props = bird.getBoundingClientRect();
requestAnimationFrame(apply_gravity);
}
requestAnimationFrame(apply_gravity);

let pipe_seperation = 0;

let pipe_gap = 40;

function create_pipe(){
if(game_state != 'Play') return;

if(pipe_seperation > 115){
pipe_seperation = 0;

let pipe_posi = Math.floor(Math.random() * 43) + 8;
let pipe_sprite_inv = document.createElement('div');
pipe_sprite_inv.className = 'pipe_sprite';
pipe_sprite_inv.style.top = pipe_posi - 70 + 'vh';
pipe_sprite_inv.style.left = '100vw';

document.body.appendChild(pipe_sprite_inv);
let pipe_sprite = document.createElement('div');
pipe_sprite.className = 'pipe_sprite';
pipe_sprite.style.top = pipe_posi + pipe_gap + 'vh';
pipe_sprite.style.left = '100vw';
pipe_sprite.increase_score = '1';

document.body.appendChild(pipe_sprite);
}
pipe_seperation++;
requestAnimationFrame(create_pipe);
}
requestAnimationFrame(create_pipe);
}
87 changes: 87 additions & 0 deletions SinglePlayer - Games/Flappy_Bird_Game/style.css
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* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: Arial, Helvetica, sans-serif;
}
body{
height: 700px;
width: 700px
}
.background {
height: 100vh;
width: 100vw;
background: url('images/background-img.png') no-repeat center center fixed;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
background-size: cover;
}
.bird {
height: 100px;
width: 130px;
position: fixed;
top: 40vh;
left: 30vw;
z-index: 100;
}
.pipe_sprite {
position: fixed;
top: 40vh;
left: 100vw;
height: 70vh;
width: 6vw;
background:radial-gradient(rgb(177, 140, 5) 50%, rgb(210, 165, 4));
border: 3px solid black;
}
.message {
position: absolute;
z-index: 10;
color: black;
top: 50%;
left: 50%;
font-size: 5em;
transform: translate(-50%, -50%);
text-align: center;
}
.messageStyle{
background: white;
padding: 30px;
box-shadow: rgba(0, 0, 0, 0.24) 0px 3px 8px;
border-radius: 4.5%;
}
.score {
position: fixed;
z-index: 10;
height: 10vh;
font-size: 10vh;
font-weight: 100;
color: white;
-webkit-text-stroke-width: 2px;
-webkit-text-stroke-color: black;
top: 0;
left: 0;
margin: 10px;
font-family: Arial, Helvetica, sans-serif;
}
.score_val {
color: gold;
font-weight: bold;
}
@media only screen and (max-width: 1080px) {
.message{
font-size: 50px;
top: 50%;
white-space: nowrap;
}
.score{
font-size: 8vh;
}
.bird{
width: 120px;
height: 90px;
}
.pipe_sprite{
width: 14vw;
}
}
33 changes: 33 additions & 0 deletions SinglePlayer - Games/Touch-No-Fire-Game/Readme.md
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# **Touch-No-Fire-Game**
Enjoy The Game!!!
<br>

## **Description 📃**
- This is a Normal crossword game that we can play in virtually and blow I have print some tips for the beginners as well!
- The project will contain HTML, CSS and JavaScript files. The HTML file adds structure to the game followed by styling using CSS. JavaScript adds functionality to the game.

## **How to play? 🕹️**
- Controls :
- Game Rules!
- Eat the food to gain score
- Do not touch the fire
- The fire multiplies once with even scores
- If you stay idle, the fire won't do anything
- Do not touch the moving fire
- Please play using arrow keys!


<br>

## **Screenshots 📸**

<br>
<img src="https://github.com/GameSphere-MultiPlayer/GameSphere/assets/154777864/8835bbe2-13a4-43d5-b986-bb30442f833c">



<br>


## **Working video 📹**
https://github.com/GameSphere-MultiPlayer/GameSphere/assets/154777864/a88f676a-69c8-4cc9-b6e6-98e5fca1aa59
31 changes: 31 additions & 0 deletions SinglePlayer - Games/Touch-No-Fire-Game/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Move Element</title>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div id="head">Touch no Fire</div>
<div id="container">
<div id="mover">
<h3 id="h3">&#128523</h3>
</div>
<div id="food">&#127828</div>
<div class="enemy">&#128293</div>
</div>
<div>
<p id="paragraph"> <br> <br>
Game Rules!<br>
* Eat the food to gain score<br>
* Do not touch the fire<br>
* The fire multiplies once with even scores<br>
* If you stay idle, the fire won't do anything<br>
* Do not touch the moving fire<br>
* Please play using arrow keys<br>
</p>
</div>
<script src="script.js"></script>
</body>
</html>
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