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Merge pull request #959 from pallasivasai/ballshoot2
Ball_Shooting_Game
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Ball Shooting Game</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<div id="gameContainer"> | ||
<canvas id="gameCanvas"></canvas> | ||
<div id="score">Score: 0</div> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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// script.js | ||
const canvas = document.getElementById('gameCanvas'); | ||
const ctx = canvas.getContext('2d'); | ||
const scoreElement = document.getElementById('score'); | ||
canvas.width = 800; | ||
canvas.height = 600; | ||
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let score = 0; | ||
let balls = []; | ||
let targets = []; | ||
const ballRadius = 5; | ||
const targetRadius = 20; | ||
const ballSpeed = 5; | ||
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// Function to create a new ball | ||
function createBall(x, y) { | ||
balls.push({ x, y, dx: ballSpeed, dy: ballSpeed }); | ||
} | ||
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// Function to create targets at random positions | ||
function createTarget() { | ||
const x = Math.random() * (canvas.width - 2 * targetRadius) + targetRadius; | ||
const y = Math.random() * (canvas.height - 2 * targetRadius) + targetRadius; | ||
targets.push({ x, y }); | ||
} | ||
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// Function to update the positions of balls | ||
function updateBalls() { | ||
balls.forEach((ball, index) => { | ||
ball.x += ball.dx; | ||
ball.y += ball.dy; | ||
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// Check for collisions with walls | ||
if (ball.x + ballRadius > canvas.width || ball.x - ballRadius < 0) { | ||
ball.dx = -ball.dx; | ||
} | ||
if (ball.y + ballRadius > canvas.height || ball.y - ballRadius < 0) { | ||
ball.dy = -ball.dy; | ||
} | ||
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// Check for collisions with targets | ||
targets.forEach((target, targetIndex) => { | ||
const dist = Math.hypot(ball.x - target.x, ball.y - target.y); | ||
if (dist < ballRadius + targetRadius) { | ||
targets.splice(targetIndex, 1); | ||
balls.splice(index, 1); | ||
score += 10; | ||
scoreElement.innerText = `Score: ${score}`; | ||
createTarget(); | ||
} | ||
}); | ||
}); | ||
} | ||
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// Function to draw the balls | ||
function drawBalls() { | ||
balls.forEach(ball => { | ||
ctx.beginPath(); | ||
ctx.arc(ball.x, ball.y, ballRadius, 0, Math.PI * 2); | ||
ctx.fillStyle = '#00f'; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
}); | ||
} | ||
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// Function to draw the targets | ||
function drawTargets() { | ||
targets.forEach(target => { | ||
ctx.beginPath(); | ||
ctx.arc(target.x, target.y, targetRadius, 0, Math.PI * 2); | ||
ctx.fillStyle = '#f00'; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
}); | ||
} | ||
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// Function to draw everything | ||
function draw() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
drawBalls(); | ||
drawTargets(); | ||
} | ||
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// Main game loop | ||
function gameLoop() { | ||
updateBalls(); | ||
draw(); | ||
requestAnimationFrame(gameLoop); | ||
} | ||
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// Event listener to shoot balls | ||
canvas.addEventListener('click', (e) => { | ||
const rect = canvas.getBoundingClientRect(); | ||
const x = e.clientX - rect.left; | ||
const y = e.clientY - rect.top; | ||
createBall(x, y); | ||
}); | ||
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// Initialize the game | ||
createTarget(); | ||
gameLoop(); |
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/* styles.css */ | ||
body { | ||
margin: 0; | ||
padding: 0; | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
background: linear-gradient(to right, #ff7e5f, #feb47b); | ||
font-family: Arial, sans-serif; | ||
} | ||
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#gameContainer { | ||
position: relative; | ||
} | ||
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#gameCanvas { | ||
background-color: #fff; | ||
border: 2px solid #000; | ||
} | ||
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#score { | ||
position: absolute; | ||
top: 10px; | ||
left: 10px; | ||
font-size: 20px; | ||
color: #333; | ||
} |
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