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Importing

Christian Cuevas edited this page Jan 24, 2021 · 1 revision

About

Voxel-Core comes with many import plugins that allow you to import various files into Godot and have them be treated as first-class resources. The import plugins use Reader internally, so any file format it recognizes can be imported through the Godot import system.

Note: All these import plugins are integrated with Godot, so if any of the recognized files are inside the project they will be imported automatically.

MeshOfVoxels

Import file as Mesh, it's best to import files as MeshOfVoxels when you know you won't need to modify their voxel content in-engine and in-game.

VoxelObject

Import file as VoxelObject, import files as VoxelObject when you'd like to be able to modify their voxel content in-engine or in-game.

VoxelSet

Import file as VoxelSet, best used when you want to use a files colors/voxels as a palette in VoxelObjects.