Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-08-07-0555
What's Changed
- Rename Psychopath trait in a few places by @strategictraveler in #75481
New Contributors
- @strategictraveler made their first contribution in #75481
Full Changelog: cdda-experimental-2024-08-06-2324...cdda-experimental-2024-08-07-0555
Cataclysm-DDA experimental build 2024-08-06-2324
What's Changed
- replace magiclysm enchanted base items with tempered version by @marilynias in #75483
Full Changelog: cdda-experimental-2024-08-06-2043...cdda-experimental-2024-08-06-2324
Cataclysm-DDA experimental build 2024-08-06-2043
What's Changed
- [XE] Add Tier 5 vampire powers by @SariusSkelrets in #75373
Full Changelog: cdda-experimental-2024-08-06-0750...cdda-experimental-2024-08-06-2043
Cataclysm-DDA experimental build 2024-08-06-0750
What's Changed
- [MoM] Make Oxygen Absorption effect visible by @Standing-Storm in #75450
- Add
reveal_map
andreveal_route
EoC effects by @GuardianDll in #75417 - Adds Heritage Rough Rider revolver by @Holli-Git in #75407
- Handheld game system disassembly changes + Updates to disassembly documentation by @Karol1223 in #75395
- Fixes Clear Outsert Lens Compatibility with Gas Masks by @DoctorBoomstick in #75394
- Neutral NPCs can now be pushed by @thefancyyeller in #75390
- Energy density for batteries by @kevingranade in #75361
- [MoM] Update morphic resilience cream (renamed "morphic reinforcement serum") with MUT_INSTABILITY_MOD, switch it and noetic resilience treatment over to
consume_drug
use action by @Standing-Storm in #75437 - Use an enum to specify overmap tile see cost instead of a number by @ehughsbaird in #75432
Full Changelog: cdda-experimental-2024-08-06-0516...cdda-experimental-2024-08-06-0750
Cataclysm-DDA experimental build 2024-08-06-0516
What's Changed
- [MoM] increase Flame Immunity heat resist so you're actually immune to fire for real this time by @Terrorforge in #75474
Full Changelog: cdda-experimental-2024-08-06-0149...cdda-experimental-2024-08-06-0516
Cataclysm-DDA experimental build 2024-08-06-0149
What's Changed
- [MoM] Move Trick of the Light to concentration by @Standing-Storm in #75469
Full Changelog: cdda-experimental-2024-08-05-2150...cdda-experimental-2024-08-06-0149
Cataclysm-DDA experimental build 2024-08-05-2150
What's Changed
- Cramped space doesn't prevent sleep by @RenechCDDA in #75470
Full Changelog: cdda-experimental-2024-08-05-1452...cdda-experimental-2024-08-05-2150
Cataclysm-DDA experimental build 2024-08-05-1452
What's Changed
Full Changelog: cdda-experimental-2024-08-05-1158...cdda-experimental-2024-08-05-1452
Cataclysm-DDA experimental build 2024-08-05-1158
What's Changed
- Enabled towing over ramps by @PatrikLundell in #75346
Full Changelog: cdda-experimental-2024-08-05-0511...cdda-experimental-2024-08-05-1158
Cataclysm-DDA experimental build 2024-08-05-0511
What's Changed
- let hospitalized humans revive as zed crawlers by @sonphantrung in #75412
- Sand and gravel pit by @harakka in #75381
- Fix characters at the wrong level by @PatrikLundell in #75459
Full Changelog: cdda-experimental-2024-08-05-0243...cdda-experimental-2024-08-05-0511