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Pull requests: CleverRaven/Cataclysm-DDA

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[XEDRA Evolved] Give Smoke Mephit NO_BREATHE astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#79415 opened Jan 29, 2025 by gettingusedto Loading…
typify the last of mapgen astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#79413 opened Jan 29, 2025 by PatrikLundell Loading…
Refactor finger touch counting astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79412 opened Jan 29, 2025 by sonphantrung Loading…
typify v-w Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#79410 opened Jan 29, 2025 by PatrikLundell Loading…
[ Xedra Evolved ] Mad genius pocket dark age astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79407 opened Jan 29, 2025 by Maleclypse Loading…
Set system locale decimal separator as imgui Platform_LocaleDecimalPoint astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79406 opened Jan 29, 2025 by mqrause Loading…
[Aftershock] Esper tweaks astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding
#79403 opened Jan 28, 2025 by Standing-Storm Draft
Improve efile i18n astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79402 opened Jan 28, 2025 by Procyonae Loading…
Move item stuff from json_info.md to it's own doc, move crafting stuff to crafting doc astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#79395 opened Jan 28, 2025 by GuardianDll Loading…
Add options to sort item list by item name astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions new contributor
#79393 opened Jan 28, 2025 by LegionnaireLenny Loading…
a small handful of random insignificant code cleanups astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site
#79389 opened Jan 28, 2025 by moxian Loading…
Improve error reporting astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#79381 opened Jan 27, 2025 by RenechCDDA Loading…
[Xedra Evolved ] Casings from dreamsmith astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
#79366 opened Jan 27, 2025 by Maleclypse Loading…
Add priority field to zones, use in loot sorting. astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#79353 opened Jan 26, 2025 by Stu33 Draft
Optionally accept precise OMT coordinates in debug "Teleport - to specific overmap" function astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions new contributor
#79343 opened Jan 25, 2025 by Stu33 Loading…
refactor: template implementation astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79342 opened Jan 25, 2025 by Brambor Draft
Item groups don't spawn blacklisted items astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79341 opened Jan 25, 2025 by mqrause Draft
Move most world/debug options to externals astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Scenarios New Scenarios, balancing, bugs with scenarios
#79310 opened Jan 24, 2025 by RenechCDDA Draft
Mortars astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs
#79303 opened Jan 23, 2025 by GuardianDll Draft
Gunstore Overhaul [Feedback Wanted] astyled astyled PR, label is assigned by github actions Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Containers Things that hold other things Items: Magazines Ammo holding items and objects. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Desert Region Anything relating to the Desert Region mod Mods: Generic Guns Anything to do with Generic Guns Mods: No Hope Relating to the mod No Hope Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Scenarios New Scenarios, balancing, bugs with scenarios Spawn Creatures, items, vehicles, locations appearing on map
#79285 opened Jan 22, 2025 by Holli-Git Draft
Vested Survivor Jumpsuits And Other Minor Changes astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79281 opened Jan 21, 2025 by Kantonine Loading…
FMS: losing limbs astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#79277 opened Jan 21, 2025 by GuardianDll Loading…
Adding different sizes for wooden wheel variants, and wooden casters set astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions new contributor Vehicles Vehicles, parts, mechanics & interactions
#79256 opened Jan 20, 2025 by Leha44581 Loading…
Run the codebase through IWYU Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Achievements / Conducts / Scores Player goals and how they are tracked. Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Archery Bows, crossbows, arrows, bolts Items: Armor / Clothing Armor and clothing Items: Battery / UPS Electric power management Items: Containers Things that hold other things Items: Food / Vitamins Comestibles and drinks Items: Magazines Ammo holding items and objects. json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Lore Game lore, in-game communication. Also the Lore tab. Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Scenarios New Scenarios, balancing, bugs with scenarios Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#79239 opened Jan 19, 2025 by moxian Draft
Rename "dissoluted devourer" to "dissolving devourer" astyled astyled PR, label is assigned by github actions <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Monsters Monsters both friendly and unfriendly. new contributor
#79237 opened Jan 19, 2025 by autarch Loading…
ProTip! Updated in the last three days: updated:>2025-01-26.