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Pull requests: CleverRaven/Cataclysm-DDA
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[XEDRA Evolved] Give Smoke Mephit NO_BREATHE
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#79415
opened Jan 29, 2025 by
gettingusedto
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typify the last of mapgen
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#79413
opened Jan 29, 2025 by
PatrikLundell
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Refactor finger touch counting
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#79412
opened Jan 29, 2025 by
sonphantrung
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typify v-w
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#79410
opened Jan 29, 2025 by
PatrikLundell
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[ Xedra Evolved ] Mad genius pocket dark age
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#79407
opened Jan 29, 2025 by
Maleclypse
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Set system locale decimal separator as imgui Platform_LocaleDecimalPoint
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#79406
opened Jan 29, 2025 by
mqrause
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[Aftershock] Esper tweaks
astyled
astyled PR, label is assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
#79403
opened Jan 28, 2025 by
Standing-Storm
•
Draft
Improve efile i18n
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#79402
opened Jan 28, 2025 by
Procyonae
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Move item stuff from json_info.md to it's own doc, move crafting stuff to crafting doc
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#79395
opened Jan 28, 2025 by
GuardianDll
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Add options to sort item list by item name
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
new contributor
#79393
opened Jan 28, 2025 by
LegionnaireLenny
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a small handful of random insignificant code cleanups
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Limbs
Limbs, mutable limbs, and code related to them.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
#79389
opened Jan 28, 2025 by
moxian
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Improve error reporting
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
json-styled
JSON lint passed, label assigned by github actions
#79381
opened Jan 27, 2025 by
RenechCDDA
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[Xedra Evolved ] Casings from dreamsmith
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
#79366
opened Jan 27, 2025 by
Maleclypse
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Add priority field to zones, use in loot sorting.
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
<Enhancement / Feature>
New features, or enhancements on existing
json-styled
JSON lint passed, label assigned by github actions
new contributor
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Optionally accept precise OMT coordinates in debug "Teleport - to specific overmap" function
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
new contributor
#79343
opened Jan 25, 2025 by
Stu33
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refactor: template implementation
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Item groups don't spawn blacklisted items
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Move most world/debug options to externals
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Scenarios
New Scenarios, balancing, bugs with scenarios
#79310
opened Jan 24, 2025 by
RenechCDDA
•
Draft
Mortars
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
#79303
opened Jan 23, 2025 by
GuardianDll
•
Draft
Gunstore Overhaul [Feedback Wanted]
astyled
astyled PR, label is assigned by github actions
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Containers
Things that hold other things
Items: Magazines
Ammo holding items and objects.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Desert Region
Anything relating to the Desert Region mod
Mods: Generic Guns
Anything to do with Generic Guns
Mods: No Hope
Relating to the mod No Hope
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Scenarios
New Scenarios, balancing, bugs with scenarios
Spawn
Creatures, items, vehicles, locations appearing on map
Vested Survivor Jumpsuits And Other Minor Changes
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#79281
opened Jan 21, 2025 by
Kantonine
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FMS: losing limbs
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#79277
opened Jan 21, 2025 by
GuardianDll
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Adding different sizes for wooden wheel variants, and wooden casters set
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
new contributor
Vehicles
Vehicles, parts, mechanics & interactions
#79256
opened Jan 20, 2025 by
Leha44581
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Run the codebase through IWYU
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Archery
Bows, crossbows, arrows, bolts
Items: Armor / Clothing
Armor and clothing
Items: Battery / UPS
Electric power management
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
Items: Magazines
Ammo holding items and objects.
json-styled
JSON lint passed, label assigned by github actions
Limbs
Limbs, mutable limbs, and code related to them.
Lore
Game lore, in-game communication. Also the Lore tab.
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Martial Arts
Arts, Techniques, weapons and anything touching martial arts.
Mechanics: Enchantments / Spells
Enchantments and spells
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Melee
Melee weapons, tactics, techniques, reach attack
Missions
Quests and missions
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
Scenarios
New Scenarios, balancing, bugs with scenarios
Translation
I18n
Vehicles
Vehicles, parts, mechanics & interactions
Rename "dissoluted devourer" to "dissolving devourer"
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Monsters
Monsters both friendly and unfriendly.
new contributor
#79237
opened Jan 19, 2025 by
autarch
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ProTip!
Updated in the last three days: updated:>2025-01-26.