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High‐Level Interaction Overview: Creating a Custom Bootloader, UEFI Integration, and Custom Kernel in Rust
Creating a custom bootloader, integrating UEFI, and developing a custom kernel in Rust for a bare-metal environment involves several high-level steps and interactions. Here’s an overview of how these components interact with each other:
- Power-On/Reset: When the system powers on, the UEFI firmware initializes the hardware components (CPU, memory, peripheral devices) and performs POST (Power-On Self-Test).
- Firmware Initialization: UEFI firmware loads its environment and prepares the system for the boot process.
- UEFI Entry Point: The UEFI firmware hands control to the bootloader, usually through a standardized entry point defined by the UEFI specification.
- Boot Services Access: The bootloader uses UEFI boot services to access hardware components, read from storage devices, and gather system information.
- Load Kernel: The bootloader locates the kernel binary on the storage device, loads it into memory, and prepares the environment for kernel execution.
-
ExitBootServices: Before transferring control to the kernel, the bootloader calls
ExitBootServices
to signal the end of UEFI boot services, freeing up resources and transitioning control.
- Kernel Entry Point: The kernel’s entry point is called by the bootloader. At this stage, the CPU is in a well-defined state, and the memory layout is set up by the bootloader.
- Initialize Hardware: The kernel performs additional hardware initialization if needed, sets up its own environment (e.g., page tables for memory management), and initializes kernel subsystems (scheduler, interrupt handlers, etc.).
- Start Kernel Services: The kernel starts essential services and enters its main loop, where it begins executing user-space applications or handling system tasks.
- Power-On: System is powered on, and UEFI firmware initializes the CPU, memory, and basic hardware components.
- POST: UEFI performs POST to ensure hardware is functioning correctly.
- Firmware Setup: UEFI sets up its runtime environment, prepares boot services, and displays a boot menu if needed.
The bootloader is launched by UEFI. In Rust, this typically involves defining a UEFI entry function using the uefi
crate.
use uefi::prelude::*;
#[entry]
fn main(image_handle: Handle, system_table: SystemTable<Boot>) -> Status {
// Bootloader code here
Status::SUCCESS
}
The bootloader uses UEFI boot services to perform tasks like reading the kernel binary from disk.
use uefi::proto::media::file::File;
use uefi::proto::media::fs::SimpleFileSystem;
let fs = system_table.boot_services().locate_protocol::<SimpleFileSystem>().unwrap();
let mut file = fs.open_volume().unwrap().open("path/to/kernel", FileMode::Read, FileAttribute::READ_ONLY).unwrap().into_regular_file().unwrap();
let buffer = vec![0; file.get_info::<FileInfo>().unwrap().file_size() as usize];
file.read(&mut buffer).unwrap();
The bootloader loads the kernel binary into memory and prepares the necessary information (e.g., memory map) to pass to the kernel.
// Load kernel binary into memory (pseudo-code)
let kernel_start_address = 0x100000; // Example address
system_table.boot_services().allocate_pages(
AllocateType::Address(kernel_start_address),
MemoryType::LOADER_DATA,
number_of_pages,
).unwrap();
// Copy kernel binary to the allocated memory
The bootloader calls ExitBootServices
to transition control to the kernel.
let map_key;
system_table.exit_boot_services(image_handle, map_key).unwrap();
The kernel starts executing from its entry point. This is typically defined in Rust as a #[no_mangle]
function.
#[no_mangle]
pub extern "C" fn _start() -> ! {
// Kernel initialization code here
loop {}
}
The kernel sets up hardware, initializes memory management (e.g., page tables), and other subsystems.
// Initialize hardware components and kernel subsystems
The kernel starts its main loop or scheduler to handle processes and system tasks.
fn main_loop() -> ! {
loop {
// Handle system tasks and processes
}
}
- UEFI Firmware initializes the hardware and prepares the system for boot.
- Custom Bootloader takes control, uses UEFI services to load the kernel, and transitions control to the kernel.
- Custom Kernel initializes its environment and hardware, then starts executing system tasks and processes.
This high-level interaction ensures a smooth transition from power-on to a fully functional operating system, leveraging the capabilities of UEFI and the safety and performance benefits of Rust.