This example shows how to create a B-spline surface from an arbitrarily-chosen set of control points, z = 0.3 * cos(2x^2 + 2y^2).
Originally this example was built to help troubleshoot the long time required to create complex splines.
For a spline with m-by-n control points, the time seems to go as O(n^3 * m^3) in Inventor 14.
This example shows how to create a static triangle mesh in the current document. (Yeah, I know the project name is misleading, but I'm too lazy to change it.)