1.82.3 Preview [Codename: Natlan]
Pre-release
Pre-release
bagusnl
released this
01 Dec 17:00
·
295 commits
to preview
since this release
What's changed ? - 1.82.3
Important
If you are running installed version of Collapse and having issues with updates (either failing to update or Crashing after), please reinstall Collapse.
You won't lose any of your data and configs.
Also, do note that after installation, the installer won't be able to run Collapse due to not having admin access, fix is in the works by Velopack team.
We have updated the installer in this release so it will be able to launch as administrator by default now. In the meantime, the official fix is in the works by Velopack team.
- [Imp] Exception data improvements, by @bagusnl
- Add CPU and GPU details to make it easier for us to debug
- Use AssemblyVersion for Release tag so it's handled in the dashboard nicely
- Detach Enable/Disable setter so it won't freeze the UI when toggling
- [Fix] Fixed launcher update logic, by @neon-nyan
- Fixed errors when/after updating via Velopack
- Users are advised to freshly installed Collapse (will not affect settings) in this update
- [Imp] Updated submodules, by @bagusnl
- Synced both H.NotifyIcon and DiscordRPC submodules from its main repository
- [Imp] Refactor file asset checking mechanism by matching in-game repair behavior for Genshin Impact, by @neon-nyan
- Hopefully this would fix unwanted behavior which causes the game repair to fail for some reason.
- Preferring XXH64 hash to be used for file integrity (if available)
- [Imp] Improved Full Check Speed on HDD, by @bagusnl & @neon-nyan
- Limit thread number for checking to 1 if the mechanism detects HDD. Any errors in the mechanism will fallback to detect as HDD and use multithreaded check.
- Currently only implemented in Genshin Impact repair.
- [Fix] More IOSharingViolation fixes for multithreaded ForeachAsync, by @bagusnl
- [Fix] AccessDenied error in GameBoost mechanism, by @bagusnl
- This is probably due to the game not being fully launched yet. The default delay for the mechanism is 10s, slower systems might take longer to load the game.
- Now game boost mechanism have a retry system that will retry for at least 3 times in the background
- [Fix] Retry mechanism in Database operation
StoreKeyValue
not correctly defined, by @bagusnl - [Fix] App crash when logger fails to get console width, by @bagusnl
- [Fix] FileNotFound errors on Hi3 repair mechanisms, by @neon-nyan
Full Changelog: CL-v1.82.2-pre...CL-v1.82.3-pre
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